Refactor Player and Character
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13
Scripts/Player.cs
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13
Scripts/Player.cs
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using Godot;
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using Godot.Collections;
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public partial class Player : Node3D
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{
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[Export]
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public SpawnPoint SpawnPoint;
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[Export]
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public Array<PackedScene> PlayableCharacters;
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public Character SelectedCharacter;
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}
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