Refactor Player and Character

This commit is contained in:
2023-09-04 06:42:02 -07:00
parent a8ea40dee8
commit c32bbfe45a
16 changed files with 132 additions and 206 deletions

View File

@@ -9,15 +9,16 @@ public partial class AreaExit : Node3D
public override void _Ready()
{
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
}
private void OnExitEntered(Node3D node)
{
GD.Print("Exit reached");
var main = GetTree().Root.GetNode<Main>("/root/Main");
main.LoadNextLevel(_levelIndex);
_gameManager.ResetPlayerPosition();
GD.Print("Exit reached");
var main = GetTree().Root.GetNode<Main>("/root/Main");
main.LoadNextLevel(_levelIndex);
if (node is Player player)
player.SpawnPoint.SetPlayerPosition(player);
}
}