Refactor Player and Character
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@@ -15,6 +15,10 @@ _projectileSpeed = 10.0
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collision_layer = 2
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collision_mask = 0
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.644825, 0)
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