Refactor Player and Character
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@@ -1,16 +1,14 @@
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[gd_scene load_steps=7 format=3 uid="uid://cxj6yeddshy16"]
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[gd_scene load_steps=6 format=3 uid="uid://cxj6yeddshy16"]
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[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_ya2kt"]
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[ext_resource type="PackedScene" uid="uid://b38hcomu4tpm5" path="res://Scenes/Characters/PiscesWitch.tscn" id="2_am26u"]
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[ext_resource type="PackedScene" uid="uid://iempdafdn6ct" path="res://Scenes/Characters/PlayerScorpio.tscn" id="3_e5mhu"]
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[ext_resource type="PackedScene" uid="uid://bgkqfamdiwrrw" path="res://Scenes/Characters/Megami.tscn" id="4_1hwqs"]
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[ext_resource type="PackedScene" uid="uid://xcmspevaqcrc" path="res://Scenes/Player1.tscn" id="4_3fl70"]
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[ext_resource type="PackedScene" uid="uid://dq1gtd55p04do" path="res://Scenes/StageGUI.tscn" id="5_gsh7q"]
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[ext_resource type="Script" path="res://Scripts/SpawnPoint.cs" id="7_4n1rc"]
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[ext_resource type="PackedScene" uid="uid://jircpua5fl80" path="res://Scenes/Player2.tscn" id="8_sixv3"]
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[node name="GameManager" type="Node3D"]
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script = ExtResource("1_ya2kt")
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_p1Characters = [ExtResource("2_am26u"), ExtResource("3_e5mhu"), ExtResource("4_1hwqs")]
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_p2Characters = [ExtResource("2_am26u"), ExtResource("3_e5mhu"), ExtResource("4_1hwqs")]
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PlayerScenes = Array[PackedScene]([ExtResource("4_3fl70"), ExtResource("8_sixv3")])
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, -0.527878, 10.966, 6.61121)
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@@ -37,4 +35,10 @@ script = ExtResource("7_4n1rc")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -0.504317, 0.863519, 0, -0.863519, -0.504317, 0, 19.9508, 0)
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[connection signal="OnCharacterSelectionMade" from="StageGUI" to="." method="OnP1CharacterSelected"]
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[node name="Player1" parent="." node_paths=PackedStringArray("SpawnPoint") instance=ExtResource("4_3fl70")]
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SpawnPoint = NodePath("../P1SpawnPoint")
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[node name="Player2" parent="." node_paths=PackedStringArray("SpawnPoint") instance=ExtResource("8_sixv3")]
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SpawnPoint = NodePath("../P2SpawnPoint")
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[connection signal="OnCharacterSelectionMade" from="StageGUI" to="." method="OnCharacterSelected"]
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