Scene transitions
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@@ -8,9 +8,16 @@ public partial class Main : Node
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public Array<PackedScene> Levels;
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[Export]
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public PackedScene GameManager;
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[Export]
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private Label _fpsCounter;
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public int NumberOfPlayers = 0;
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public override void _Process(double delta)
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{
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_fpsCounter.Text = $"FPS: {Engine.GetFramesPerSecond()}";
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}
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public void LoadLevel(int indexToLoad, int numberOfPlayers)
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{
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var sceneToLoad = Levels.ElementAt(indexToLoad);
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@@ -26,6 +33,10 @@ public partial class Main : Node
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bgmPlayer.ProcessMode = ProcessModeEnum.Always;
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bgmPlayer.SetBGMFromFilepath("Audio/BGM/LevelTheme.ogg");
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bgmPlayer.PlayBGM();
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var animationNode = GetNode<AnimationPlayer>("SceneTransition/AnimationPlayer");
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animationNode.Play($"Level{indexToLoad + 1}");
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animationNode.AnimationFinished += EnableCharacterSelect;
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}
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public void LoadNextLevel(int currentSceneIndex)
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@@ -33,8 +44,10 @@ public partial class Main : Node
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if (currentSceneIndex < Levels.Count())
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{
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var currentScene = Levels.ToList().ElementAt(currentSceneIndex);
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var nextScene = currentSceneIndex + 1;
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CallDeferred(nameof(DeferredGoToScene), Levels.ElementAt(nextScene));
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CallDeferred(nameof(DeferredGoToScene), Levels.ElementAt(currentSceneIndex));
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var animationNode = GetNode<AnimationPlayer>("SceneTransition/AnimationPlayer");
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animationNode.Play($"Level{currentSceneIndex + 1}");
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animationNode.AnimationFinished += EnableCharacterSelect;
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}
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}
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private void DeferredGoToScene(PackedScene sceneToAdd)
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@@ -44,9 +57,6 @@ public partial class Main : Node
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var nextScene = GD.Load<PackedScene>(sceneToAdd.ResourcePath);
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var newScene = nextScene.Instantiate();
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GetTree().Root.AddChild(newScene);
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var animationNode = GetNode<AnimationPlayer>("SceneTransition/AnimationPlayer");
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animationNode.Play($"Level{Levels.IndexOf(nextScene) + 1}");
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animationNode.AnimationFinished += EnableCharacterSelect;
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}
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