Scene transitions
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@@ -78,7 +78,8 @@ public partial class GameManager : Node
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public void RemoveCharacter(Player player)
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{
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player.CharactersLeftOnStage.Remove(player.SelectedCharacter);
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GetTree().Root.RemoveChild(player.SelectedCharacter);
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if (player.SelectedCharacter is not null)
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GetTree().Root.RemoveChild(player.SelectedCharacter);
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GD.Print(player.CharactersLeftOnStage.Select(x => x.Name).ToArray());
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