End to end kind of works
This commit is contained in:
@@ -28,6 +28,7 @@ public partial class Level : Node3D
|
||||
|
||||
public void OnEnemyDefeated(Node3D enemyDefeated)
|
||||
{
|
||||
GD.Print("On enemy defeated");
|
||||
_enemies.Remove(enemyDefeated);
|
||||
if (!_enemies.Any())
|
||||
_gameManager.OnAllEnemiesDefeated();
|
||||
|
||||
Reference in New Issue
Block a user