Fix game over
This commit is contained in:
@@ -6,7 +6,7 @@ using System.Linq;
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public partial class GameManager : Node
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public partial class GameManager : Node
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{
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{
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[Signal]
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[Signal]
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public delegate void OnGameOverEventHandler();
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public delegate void OnPlayerGameOverEventHandler();
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[Signal]
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[Signal]
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public delegate void ReselectCharacterEventHandler(Player player);
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public delegate void ReselectCharacterEventHandler(Player player);
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@@ -17,6 +17,8 @@ public partial class GameManager : Node
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private int _levelIndex;
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private int _levelIndex;
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public bool IsGameOverScreenOn = false;
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public override void _Ready()
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public override void _Ready()
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{
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{
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var main = GetTree().Root.GetNode<Main>("/root/Main");
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var main = GetTree().Root.GetNode<Main>("/root/Main");
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@@ -84,6 +86,9 @@ public partial class GameManager : Node
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if (!player.CharactersExited.Any() && !player.CharactersLeftOnStage.Any())
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if (!player.CharactersExited.Any() && !player.CharactersLeftOnStage.Any())
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SetGameOver(player, true);
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SetGameOver(player, true);
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if (Players.All(x => !x.CharactersLeftOnStage.Any()) && Players.Any(x => x.CharactersExited.Any()))
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OnLevelClear();
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}
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}
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public void RemoveCharacterAndAddToExit(Player player)
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public void RemoveCharacterAndAddToExit(Player player)
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@@ -103,10 +108,22 @@ public partial class GameManager : Node
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{
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{
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player.GameOver = isGameOver;
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player.GameOver = isGameOver;
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if (isGameOver)
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if (isGameOver)
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EmitSignal(SignalName.OnGameOver);
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EmitSignal(SignalName.OnPlayerGameOver);
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GD.Print($"Game over for {player.Name}");
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GD.Print($"Game over for {player.Name}");
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}
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}
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public void ReloadGameScene()
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{
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GD.Print("Reloading scene");
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var players = GetTree().Root.GetChildren().OfType<Player>();
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foreach (var player in players)
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player.QueueFree();
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var levels = GetTree().Root.GetChildren().OfType<Level>();
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foreach (var level in levels)
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level.QueueFree();
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GetTree().ReloadCurrentScene();
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}
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public void OnLevelClear()
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public void OnLevelClear()
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{
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{
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foreach (var player in Players)
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foreach (var player in Players)
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@@ -114,9 +131,12 @@ public partial class GameManager : Node
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player.CharactersLeftOnStage.AddRange(player.CharactersExited);
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player.CharactersLeftOnStage.AddRange(player.CharactersExited);
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player.CharactersExited.Clear();
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player.CharactersExited.Clear();
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player.CharacterIndex = 0;
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player.CharacterIndex = 0;
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GetTree().Root.RemoveChild(player.SelectedCharacter);
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}
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}
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var playerCharacters = GetTree().GetNodesInGroup("Player");
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foreach (var character in playerCharacters)
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character.GetParent().RemoveChild(character);
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var projectiles = GetTree().Root.GetChildren().OfType<Projectile>();
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var projectiles = GetTree().Root.GetChildren().OfType<Projectile>();
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foreach (var projectile in projectiles)
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foreach (var projectile in projectiles)
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projectile.QueueFree();
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projectile.QueueFree();
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@@ -1,9 +1,17 @@
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[gd_scene load_steps=5 format=3 uid="uid://cxj6yeddshy16"]
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[gd_scene load_steps=13 format=3 uid="uid://cxj6yeddshy16"]
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[ext_resource type="Script" path="res://GameLogic/GameManager.cs" id="1_ya2kt"]
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[ext_resource type="Script" path="res://GameLogic/GameManager.cs" id="1_ya2kt"]
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[ext_resource type="PackedScene" uid="uid://b57xus5rqasy8" path="res://Player/Base/Player2.tscn" id="3_y1wkr"]
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[ext_resource type="PackedScene" uid="uid://b57xus5rqasy8" path="res://Player/Base/Player2.tscn" id="3_y1wkr"]
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[ext_resource type="PackedScene" uid="uid://xcmspevaqcrc" path="res://Player/Base/Player1.tscn" id="4_3fl70"]
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[ext_resource type="PackedScene" uid="uid://xcmspevaqcrc" path="res://Player/Base/Player1.tscn" id="4_3fl70"]
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[ext_resource type="PackedScene" uid="uid://dq1gtd55p04do" path="res://UI/StageGUI.tscn" id="4_xi0i5"]
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[ext_resource type="Script" path="res://UI/StageGUI.cs" id="4_8bo7m"]
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[ext_resource type="Script" path="res://UI/GameOverService.cs" id="5_3te1o"]
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[ext_resource type="Texture2D" uid="uid://d18xmfbg47qpi" path="res://Textures/Portraits/blank-background.png" id="5_ecqoa"]
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[ext_resource type="Script" path="res://UI/CharacterSelectUpdateService.cs" id="6_8tbm6"]
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[ext_resource type="Texture2D" uid="uid://dveeywi80ux2l" path="res://UI/Game_Over.jpg" id="6_hq16y"]
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[ext_resource type="Texture2D" uid="uid://c3eubpygfvc3l" path="res://Textures/Portraits/cap-bg-char.png" id="7_jroqd"]
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[ext_resource type="Texture2D" uid="uid://1pgw8he4k5va" path="res://Textures/Portraits/pisces-bg-char.png" id="8_pvs36"]
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[ext_resource type="Texture2D" uid="uid://bacwvejc4hcou" path="res://Textures/Portraits/sag-bg-char.png" id="9_1jise"]
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[ext_resource type="Texture2D" uid="uid://o7uu4efxf36e" path="res://Textures/Portraits/scorpio-bg-char.png" id="10_mqkvb"]
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[node name="GameManager" type="Node3D"]
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[node name="GameManager" type="Node3D"]
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script = ExtResource("1_ya2kt")
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script = ExtResource("1_ya2kt")
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@@ -24,8 +32,6 @@ shadow_normal_bias = 0.0
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directional_shadow_mode = 0
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directional_shadow_mode = 0
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sky_mode = 1
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sky_mode = 1
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[node name="StageGUI" parent="." instance=ExtResource("4_xi0i5")]
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[node name="DirectionalLight3D2" type="DirectionalLight3D" parent="."]
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[node name="DirectionalLight3D2" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.993572, 0.113203, 0, -0.113203, 0.993572, 0, 6.22805, 0)
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transform = Transform3D(1, 0, 0, 0, 0.993572, 0.113203, 0, -0.113203, 0.993572, 0, 6.22805, 0)
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shadow_enabled = true
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shadow_enabled = true
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@@ -34,5 +40,207 @@ shadow_normal_bias = 0.0
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directional_shadow_mode = 0
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directional_shadow_mode = 0
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sky_mode = 1
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sky_mode = 1
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[node name="StageGUI" type="Control" parent="."]
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process_mode = 3
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("4_8bo7m")
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metadata/_edit_horizontal_guides_ = [-342.0]
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[node name="SidebarLeft" type="TextureRect" parent="StageGUI"]
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layout_mode = 1
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anchors_preset = 4
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anchor_top = 0.5
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anchor_bottom = 0.5
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offset_top = -540.0
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offset_right = 420.0
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offset_bottom = 540.0
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grow_vertical = 2
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texture = ExtResource("5_ecqoa")
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[node name="SidebarRight" type="TextureRect" parent="StageGUI"]
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layout_mode = 1
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anchors_preset = 6
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anchor_left = 1.0
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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offset_left = -420.0
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offset_top = -540.0
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offset_bottom = 540.0
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grow_horizontal = 0
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grow_vertical = 2
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texture = ExtResource("5_ecqoa")
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[node name="CharacterSelect" type="Control" parent="StageGUI"]
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process_mode = 3
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("6_8tbm6")
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[node name="P1" type="Control" parent="StageGUI/CharacterSelect"]
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layout_mode = 1
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anchors_preset = 4
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anchor_top = 0.5
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anchor_bottom = 0.5
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offset_top = -20.0
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offset_right = 40.0
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offset_bottom = 20.0
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grow_vertical = 2
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[node name="CapBG" type="TextureRect" parent="StageGUI/CharacterSelect/P1"]
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visible = false
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layout_mode = 1
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anchors_preset = 4
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anchor_top = 0.5
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anchor_bottom = 0.5
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offset_top = -540.0
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offset_right = 420.0
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offset_bottom = 540.0
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grow_vertical = 2
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texture = ExtResource("7_jroqd")
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stretch_mode = 2
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[node name="PiscesBG" type="TextureRect" parent="StageGUI/CharacterSelect/P1"]
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visible = false
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layout_mode = 1
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anchors_preset = 4
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anchor_top = 0.5
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anchor_bottom = 0.5
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offset_top = -540.0
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offset_right = 420.0
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offset_bottom = 540.0
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grow_vertical = 2
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texture = ExtResource("8_pvs36")
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stretch_mode = 2
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[node name="SagBG" type="TextureRect" parent="StageGUI/CharacterSelect/P1"]
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visible = false
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layout_mode = 1
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anchors_preset = 4
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anchor_top = 0.5
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anchor_bottom = 0.5
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offset_top = -540.0
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offset_right = 420.0
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offset_bottom = 540.0
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grow_vertical = 2
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texture = ExtResource("9_1jise")
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stretch_mode = 2
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[node name="ScorpioBG" type="TextureRect" parent="StageGUI/CharacterSelect/P1"]
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visible = false
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layout_mode = 1
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anchors_preset = 4
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anchor_top = 0.5
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anchor_bottom = 0.5
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offset_top = -540.0
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offset_right = 420.0
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offset_bottom = 540.0
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grow_vertical = 2
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texture = ExtResource("10_mqkvb")
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stretch_mode = 2
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[node name="P2" type="Control" parent="StageGUI/CharacterSelect"]
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layout_mode = 1
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anchors_preset = 6
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anchor_left = 1.0
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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offset_left = -40.0
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offset_top = -20.0
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offset_bottom = 20.0
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grow_horizontal = 0
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grow_vertical = 2
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[node name="CapBG" type="TextureRect" parent="StageGUI/CharacterSelect/P2"]
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visible = false
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layout_mode = 1
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anchors_preset = 6
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anchor_left = 1.0
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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offset_left = -420.0
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offset_top = -540.0
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offset_bottom = 540.0
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grow_horizontal = 0
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grow_vertical = 2
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texture = ExtResource("7_jroqd")
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[node name="PiscesBG" type="TextureRect" parent="StageGUI/CharacterSelect/P2"]
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visible = false
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layout_mode = 1
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anchors_preset = 6
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anchor_left = 1.0
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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offset_left = -420.0
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offset_top = -540.0
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offset_bottom = 540.0
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grow_horizontal = 0
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grow_vertical = 2
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texture = ExtResource("8_pvs36")
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[node name="SagBG" type="TextureRect" parent="StageGUI/CharacterSelect/P2"]
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visible = false
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layout_mode = 1
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anchors_preset = 6
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anchor_left = 1.0
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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offset_left = -420.0
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offset_top = -540.0
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offset_bottom = 540.0
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grow_horizontal = 0
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grow_vertical = 2
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texture = ExtResource("9_1jise")
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[node name="ScorpioBG" type="TextureRect" parent="StageGUI/CharacterSelect/P2"]
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visible = false
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layout_mode = 1
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anchors_preset = 6
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anchor_left = 1.0
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anchor_top = 0.5
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anchor_right = 1.0
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||||||
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anchor_bottom = 0.5
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||||||
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offset_left = -420.0
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offset_top = -540.0
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offset_bottom = 540.0
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grow_horizontal = 0
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grow_vertical = 2
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texture = ExtResource("10_mqkvb")
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|
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[node name="GameOver" type="Control" parent="."]
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visible = false
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layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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script = ExtResource("5_3te1o")
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|
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[node name="GameOverScreen" type="TextureRect" parent="GameOver"]
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layout_mode = 0
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||||||
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offset_right = 40.0
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offset_bottom = 40.0
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texture = ExtResource("6_hq16y")
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|
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[connection signal="ReselectCharacter" from="." to="StageGUI" method="OnCharacterSelect"]
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[connection signal="ReselectCharacter" from="." to="StageGUI" method="OnCharacterSelect"]
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[connection signal="CapricornSelected" from="StageGUI" to="StageGUI/CharacterSelect" method="OnCapricornSelected"]
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[connection signal="OnCharacterSelectionMade" from="StageGUI" to="." method="OnCharacterSelected"]
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[connection signal="OnCharacterSelectionMade" from="StageGUI" to="." method="OnCharacterSelected"]
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[connection signal="OnGameOver" from="StageGUI" to="GameOver" method="OnGameOver"]
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[connection signal="OnPlayerGameOver" from="StageGUI" to="StageGUI/CharacterSelect" method="OnPlayerGameOver"]
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[connection signal="PiscesSelected" from="StageGUI" to="StageGUI/CharacterSelect" method="OnPiscesSelected"]
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[connection signal="SagittariusSelected" from="StageGUI" to="StageGUI/CharacterSelect" method="OnSagittariusSelected"]
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[connection signal="ScorpioSelected" from="StageGUI" to="StageGUI/CharacterSelect" method="OnScorpioSelected"]
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[connection signal="ReloadGame" from="GameOver" to="." method="ReloadGameScene"]
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@@ -94,7 +94,6 @@ radius = 1.79103
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|
|
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[node name="Exit Portal" instance=ExtResource("1_jebs8")]
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[node name="Exit Portal" instance=ExtResource("1_jebs8")]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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script = ExtResource("2_4y188")
|
|
||||||
|
|
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="3"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="3"]
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||||||
autoplay = "Spin"
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autoplay = "Spin"
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@@ -104,9 +103,10 @@ libraries = {
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|||||||
|
|
||||||
[node name="Area3D" type="Area3D" parent="." index="4"]
|
[node name="Area3D" type="Area3D" parent="." index="4"]
|
||||||
disable_mode = 2
|
disable_mode = 2
|
||||||
|
script = ExtResource("2_4y188")
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" index="0"]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" index="0"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.11619)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.11619)
|
||||||
shape = SubResource("CylinderShape3D_v7qe0")
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shape = SubResource("CylinderShape3D_v7qe0")
|
||||||
|
|
||||||
[connection signal="body_entered" from="Area3D" to="." method="OnExitEntered"]
|
[connection signal="body_entered" from="Area3D" to="Area3D" method="OnExitEntered"]
|
||||||
|
|||||||
@@ -60,4 +60,4 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.08228, 0, -0.694794)
|
|||||||
[node name="RangedEnemy6" parent="Enemies" instance=ExtResource("2_fyxib")]
|
[node name="RangedEnemy6" parent="Enemies" instance=ExtResource("2_fyxib")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.78224, 0, -0.525299)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.78224, 0, -0.525299)
|
||||||
|
|
||||||
[connection signal="body_entered" from="Area3D2" to="." method="OnExitEntered"]
|
[connection signal="body_entered" from="Area3D2" to="Area3D2/Exit Portal" method="OnExitEntered"]
|
||||||
|
|||||||
@@ -26,50 +26,45 @@ _levelIndex = 1
|
|||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D2"]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D2"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.51823)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.51823)
|
||||||
shape = SubResource("CylinderShape3D_tux5n")
|
shape = SubResource("CylinderShape3D_tux5n")
|
||||||
disabled = true
|
|
||||||
|
|
||||||
[node name="Collisions" type="Node3D" parent="."]
|
|
||||||
|
|
||||||
[node name="StaticBody3D" type="StaticBody3D" parent="Collisions"]
|
|
||||||
|
|
||||||
[node name="STAGE 2" parent="." instance=ExtResource("2_gsn0b")]
|
[node name="STAGE 2" parent="." instance=ExtResource("2_gsn0b")]
|
||||||
|
|
||||||
[node name="Enemies" type="Node3D" parent="."]
|
[node name="Enemies" type="Node3D" parent="."]
|
||||||
|
|
||||||
[node name="RangedEnemy" parent="Enemies" instance=ExtResource("3_hfsy3")]
|
[node name="RangedEnemy" parent="Enemies" instance=ExtResource("3_hfsy3")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.3199, 0.732413, -5.12032)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.3199, 0.25446, -5.12032)
|
||||||
|
|
||||||
[node name="RangedEnemy2" parent="Enemies" instance=ExtResource("3_hfsy3")]
|
[node name="RangedEnemy2" parent="Enemies" instance=ExtResource("3_hfsy3")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.35919, 0.732413, -3.66653)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.35919, 0.25446, -3.66653)
|
||||||
|
|
||||||
[node name="RangedEnemy3" parent="Enemies" instance=ExtResource("3_hfsy3")]
|
[node name="RangedEnemy3" parent="Enemies" instance=ExtResource("3_hfsy3")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.333, 0.732413, -1.64955)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.333, 0.25446, -1.64955)
|
||||||
|
|
||||||
[node name="RangedEnemy4" parent="Enemies" instance=ExtResource("3_hfsy3")]
|
[node name="RangedEnemy4" parent="Enemies" instance=ExtResource("3_hfsy3")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.47707, 0.732413, 0.275753)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.47707, 0.25446, 0.275753)
|
||||||
|
|
||||||
[node name="RangedEnemy5" parent="Enemies" instance=ExtResource("3_hfsy3")]
|
[node name="RangedEnemy5" parent="Enemies" instance=ExtResource("3_hfsy3")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.49938, 0, 0.0400016)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.49938, -0.477953, 0.0400016)
|
||||||
|
|
||||||
[node name="RangedEnemy6" parent="Enemies" instance=ExtResource("3_hfsy3")]
|
[node name="RangedEnemy6" parent="Enemies" instance=ExtResource("3_hfsy3")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.11107, 0, -0.798224)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.11107, -0.486121, -0.798224)
|
||||||
|
|
||||||
[node name="MeleeEnemyOrb" parent="Enemies" instance=ExtResource("4_3lkwt")]
|
[node name="MeleeEnemyOrb" parent="Enemies" instance=ExtResource("4_3lkwt")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.34221, 0, -2.23892)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.34221, -0.75971, -2.23892)
|
||||||
|
|
||||||
[node name="MeleeEnemyOrb2" parent="Enemies" instance=ExtResource("4_3lkwt")]
|
[node name="MeleeEnemyOrb2" parent="Enemies" instance=ExtResource("4_3lkwt")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.967, 0, -2.26512)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.967, -0.75971, -2.26512)
|
||||||
|
|
||||||
[node name="MeleeEnemyOrb3" parent="Enemies" instance=ExtResource("4_3lkwt")]
|
[node name="MeleeEnemyOrb3" parent="Enemies" instance=ExtResource("4_3lkwt")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.27673, 0, -3.50936)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.27673, -0.75971, -3.50936)
|
||||||
|
|
||||||
[node name="MeleeEnemyOrb4" parent="Enemies" instance=ExtResource("4_3lkwt")]
|
[node name="MeleeEnemyOrb4" parent="Enemies" instance=ExtResource("4_3lkwt")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.00629, 0, -3.50936)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.00629, -0.75971, -3.50936)
|
||||||
|
|
||||||
[node name="RangedEnemy7" parent="Enemies" instance=ExtResource("3_hfsy3")]
|
[node name="RangedEnemy7" parent="Enemies" instance=ExtResource("3_hfsy3")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.12321, 0, -1.78045)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.12321, -0.521506, -1.78045)
|
||||||
|
|
||||||
[node name="RangedEnemy8" parent="Enemies" instance=ExtResource("3_hfsy3")]
|
[node name="RangedEnemy8" parent="Enemies" instance=ExtResource("3_hfsy3")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.2018, 0, -0.0385171)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.2018, -0.521506, -0.0385171)
|
||||||
|
|
||||||
[connection signal="body_entered" from="Area3D2" to="." method="OnExitEntered"]
|
[connection signal="body_entered" from="Area3D2" to="." method="OnExitEntered"]
|
||||||
|
|||||||
@@ -16,11 +16,11 @@ public partial class AreaExit : Node3D
|
|||||||
|
|
||||||
private void OnExitEntered(Node3D node)
|
private void OnExitEntered(Node3D node)
|
||||||
{
|
{
|
||||||
if (node.GetParent() is Player player)
|
if (node is Character character)
|
||||||
{
|
{
|
||||||
_gameManager.RemoveCharacterAndAddToExit(player);
|
_gameManager.RemoveCharacterAndAddToExit(character.OwnerPlayer);
|
||||||
|
|
||||||
GD.Print($"Exit reached by {player.Name}");
|
GD.Print($"Exit reached by {character.Name}");
|
||||||
|
|
||||||
if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
|
if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
|
||||||
_gameManager.OnLevelClear();
|
_gameManager.OnLevelClear();
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ public partial class Character : CharacterBody3D
|
|||||||
[Export]
|
[Export]
|
||||||
protected PackedScene _altFireProjectile;
|
protected PackedScene _altFireProjectile;
|
||||||
|
|
||||||
protected Player _ownerPlayer;
|
public Player OwnerPlayer;
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
protected float _speed = 3.0f;
|
protected float _speed = 3.0f;
|
||||||
@@ -24,7 +24,7 @@ public partial class Character : CharacterBody3D
|
|||||||
|
|
||||||
public void Initialize(Player ownerPlayer)
|
public void Initialize(Player ownerPlayer)
|
||||||
{
|
{
|
||||||
_ownerPlayer = ownerPlayer;
|
OwnerPlayer = ownerPlayer;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void _PhysicsProcess(double delta)
|
public override void _PhysicsProcess(double delta)
|
||||||
@@ -38,9 +38,9 @@ public partial class Character : CharacterBody3D
|
|||||||
if (Input.IsActionJustPressed("exit"))
|
if (Input.IsActionJustPressed("exit"))
|
||||||
GetTree().Quit();
|
GetTree().Quit();
|
||||||
|
|
||||||
if (Input.IsActionJustPressed(_ownerPlayer.PlayerInput.Fire()) && CanShoot)
|
if (Input.IsActionJustPressed(OwnerPlayer.PlayerInput.Fire()) && CanShoot)
|
||||||
Fire();
|
Fire();
|
||||||
if (Input.IsActionJustPressed(_ownerPlayer.PlayerInput.AltFire()) && CanShoot)
|
if (Input.IsActionJustPressed(OwnerPlayer.PlayerInput.AltFire()) && CanShoot)
|
||||||
AltFire();
|
AltFire();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -48,7 +48,7 @@ public partial class Character : CharacterBody3D
|
|||||||
{
|
{
|
||||||
var velocity = Velocity;
|
var velocity = Velocity;
|
||||||
|
|
||||||
var inputDir = Input.GetVector(_ownerPlayer.PlayerInput.Left(), _ownerPlayer.PlayerInput.Right(), _ownerPlayer.PlayerInput.Up(), _ownerPlayer.PlayerInput.Down());
|
var inputDir = Input.GetVector(OwnerPlayer.PlayerInput.Left(), OwnerPlayer.PlayerInput.Right(), OwnerPlayer.PlayerInput.Up(), OwnerPlayer.PlayerInput.Down());
|
||||||
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
||||||
if (direction != Vector3.Zero)
|
if (direction != Vector3.Zero)
|
||||||
{
|
{
|
||||||
@@ -89,6 +89,6 @@ public partial class Character : CharacterBody3D
|
|||||||
public void OnHit(Node3D node)
|
public void OnHit(Node3D node)
|
||||||
{
|
{
|
||||||
if (this != null)
|
if (this != null)
|
||||||
_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, _ownerPlayer);
|
_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, OwnerPlayer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -216,6 +216,7 @@ size = Vector3(0.856928, 1.65704, 0.82877)
|
|||||||
|
|
||||||
[node name="Capricorn" type="CharacterBody3D" groups=["Player"]]
|
[node name="Capricorn" type="CharacterBody3D" groups=["Player"]]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.408962, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.408962, 0)
|
||||||
|
collision_layer = 17
|
||||||
motion_mode = 1
|
motion_mode = 1
|
||||||
script = ExtResource("1_aqn5t")
|
script = ExtResource("1_aqn5t")
|
||||||
_fireProjectile = ExtResource("2_e6qos")
|
_fireProjectile = ExtResource("2_e6qos")
|
||||||
|
|||||||
@@ -23,9 +23,9 @@ public partial class CapricornControls : Character
|
|||||||
if (Input.IsActionJustPressed("exit"))
|
if (Input.IsActionJustPressed("exit"))
|
||||||
GetTree().Quit();
|
GetTree().Quit();
|
||||||
|
|
||||||
if (Input.IsActionJustPressed(_ownerPlayer.PlayerInput.Fire()) && CanShoot)
|
if (Input.IsActionJustPressed(OwnerPlayer.PlayerInput.Fire()) && CanShoot)
|
||||||
Fire(_fireProjectile);
|
Fire(_fireProjectile);
|
||||||
if (Input.IsActionJustPressed(_ownerPlayer.PlayerInput.AltFire()) && CanShoot)
|
if (Input.IsActionJustPressed(OwnerPlayer.PlayerInput.AltFire()) && CanShoot)
|
||||||
Fire(_altFireProjectile);
|
Fire(_altFireProjectile);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -33,7 +33,7 @@ public partial class CapricornControls : Character
|
|||||||
{
|
{
|
||||||
var velocity = Velocity;
|
var velocity = Velocity;
|
||||||
|
|
||||||
var inputDir = Input.GetVector(_ownerPlayer.PlayerInput.Left(), _ownerPlayer.PlayerInput.Right(), _ownerPlayer.PlayerInput.Up(), _ownerPlayer.PlayerInput.Down());
|
var inputDir = Input.GetVector(OwnerPlayer.PlayerInput.Left(), OwnerPlayer.PlayerInput.Right(), OwnerPlayer.PlayerInput.Up(), OwnerPlayer.PlayerInput.Down());
|
||||||
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
||||||
if (direction != Vector3.Zero)
|
if (direction != Vector3.Zero)
|
||||||
{
|
{
|
||||||
@@ -119,6 +119,6 @@ public partial class CapricornControls : Character
|
|||||||
public new void OnHit(Node3D node)
|
public new void OnHit(Node3D node)
|
||||||
{
|
{
|
||||||
if (this != null)
|
if (this != null)
|
||||||
_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, _ownerPlayer);
|
_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, OwnerPlayer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ height = 1.67894
|
|||||||
|
|
||||||
[node name="Pisces" type="CharacterBody3D" groups=["Player"]]
|
[node name="Pisces" type="CharacterBody3D" groups=["Player"]]
|
||||||
transform = Transform3D(0.33, 0, 0, 0, 0.33, 0, 0, 0, 0.33, 0, 0.332056, 0)
|
transform = Transform3D(0.33, 0, 0, 0, 0.33, 0, 0, 0, 0.33, 0, 0.332056, 0)
|
||||||
|
collision_layer = 17
|
||||||
motion_mode = 1
|
motion_mode = 1
|
||||||
script = ExtResource("1_gp8nm")
|
script = ExtResource("1_gp8nm")
|
||||||
_fireProjectile = ExtResource("2_rsvhh")
|
_fireProjectile = ExtResource("2_rsvhh")
|
||||||
|
|||||||
@@ -601,6 +601,8 @@ blend_shape_mode = 0
|
|||||||
shadow_mesh = SubResource("ArrayMesh_htkik")
|
shadow_mesh = SubResource("ArrayMesh_htkik")
|
||||||
|
|
||||||
[node name="Sagittarius" type="CharacterBody3D" groups=["Player"]]
|
[node name="Sagittarius" type="CharacterBody3D" groups=["Player"]]
|
||||||
|
collision_layer = 0
|
||||||
|
collision_mask = 0
|
||||||
motion_mode = 1
|
motion_mode = 1
|
||||||
slide_on_ceiling = false
|
slide_on_ceiling = false
|
||||||
floor_stop_on_slope = false
|
floor_stop_on_slope = false
|
||||||
@@ -614,20 +616,34 @@ shape = SubResource("BoxShape3D_te8tc")
|
|||||||
|
|
||||||
[node name="Pivot" type="Node3D" parent="."]
|
[node name="Pivot" type="Node3D" parent="."]
|
||||||
|
|
||||||
[node name="megami" type="Node3D" parent="Pivot"]
|
[node name="RigidBody3D" type="RigidBody3D" parent="Pivot"]
|
||||||
|
collision_layer = 17
|
||||||
|
collision_mask = 17
|
||||||
|
gravity_scale = 0.0
|
||||||
|
continuous_cd = true
|
||||||
|
max_contacts_reported = 1
|
||||||
|
contact_monitor = true
|
||||||
|
can_sleep = false
|
||||||
|
freeze = true
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pivot/RigidBody3D"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.726881, 0.14479)
|
||||||
|
shape = SubResource("BoxShape3D_te8tc")
|
||||||
|
|
||||||
|
[node name="megami" type="Node3D" parent="Pivot/RigidBody3D"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0476897, 0, 0.00673294)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0476897, 0, 0.00673294)
|
||||||
|
|
||||||
[node name="Plane" type="MeshInstance3D" parent="Pivot"]
|
[node name="Plane" type="MeshInstance3D" parent="Pivot/RigidBody3D"]
|
||||||
transform = Transform3D(0.00858108, 0.00109693, 0.00129912, 0, 0.00668392, -0.00564368, -0.00170029, 0.00553605, 0.00655646, 0.0457722, 1.25172, -0.0470017)
|
transform = Transform3D(0.00858108, 0.00109693, 0.00129912, 0, 0.00668392, -0.00564368, -0.00170029, 0.00553605, 0.00655646, 0.0457722, 1.25172, -0.0470017)
|
||||||
mesh = SubResource("ArrayMesh_5aftx")
|
mesh = SubResource("ArrayMesh_5aftx")
|
||||||
skeleton = NodePath("")
|
skeleton = NodePath("")
|
||||||
|
|
||||||
[node name="Area3D" type="Area3D" parent="Pivot"]
|
[node name="Area3D" type="Area3D" parent="Pivot/RigidBody3D"]
|
||||||
collision_layer = 2
|
collision_layer = 2
|
||||||
collision_mask = 4100
|
collision_mask = 4100
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pivot/Area3D"]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pivot/RigidBody3D/Area3D"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.726881, 0.14479)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.726881, 0.14479)
|
||||||
shape = SubResource("BoxShape3D_te8tc")
|
shape = SubResource("BoxShape3D_te8tc")
|
||||||
|
|
||||||
[connection signal="body_entered" from="Pivot/Area3D" to="." method="OnHit"]
|
[connection signal="body_entered" from="Pivot/RigidBody3D/Area3D" to="." method="OnHit"]
|
||||||
|
|||||||
@@ -1,7 +1,11 @@
|
|||||||
using Godot;
|
using Godot;
|
||||||
|
using Godot.Collections;
|
||||||
|
|
||||||
public partial class GameOverService : Node
|
public partial class GameOverService : Control
|
||||||
{
|
{
|
||||||
|
[Signal]
|
||||||
|
public delegate void ReloadGameEventHandler();
|
||||||
|
|
||||||
private GameManager _gameManager;
|
private GameManager _gameManager;
|
||||||
|
|
||||||
public override void _EnterTree()
|
public override void _EnterTree()
|
||||||
@@ -9,9 +13,9 @@ public partial class GameOverService : Node
|
|||||||
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
|
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnGameOver(Player[] players)
|
public void OnGameOver(Array<Player> players)
|
||||||
{
|
{
|
||||||
GetNode<Control>("GameOver").Show();
|
Show();
|
||||||
var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
|
var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
|
||||||
bgmPlayer.SetBGMFromFilepath("Audio/BGM/GameOverTheme.wav");
|
bgmPlayer.SetBGMFromFilepath("Audio/BGM/GameOverTheme.wav");
|
||||||
bgmPlayer.PlayBGM();
|
bgmPlayer.PlayBGM();
|
||||||
@@ -19,7 +23,9 @@ public partial class GameOverService : Node
|
|||||||
{
|
{
|
||||||
if (Input.IsActionJustPressed(player.PlayerInput.Fire()))
|
if (Input.IsActionJustPressed(player.PlayerInput.Fire()))
|
||||||
{
|
{
|
||||||
GetNode<Control>("GameOver").Hide(); GetTree().ReloadCurrentScene();
|
Hide();
|
||||||
|
_gameManager.IsGameOverScreenOn = false;
|
||||||
|
EmitSignal(SignalName.ReloadGame);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using Godot;
|
using Godot;
|
||||||
|
using Godot.Collections;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
public partial class StageGUI : Control
|
public partial class StageGUI : Control
|
||||||
@@ -16,7 +17,7 @@ public partial class StageGUI : Control
|
|||||||
[Signal]
|
[Signal]
|
||||||
public delegate void OnPlayerGameOverEventHandler(Player player);
|
public delegate void OnPlayerGameOverEventHandler(Player player);
|
||||||
[Signal]
|
[Signal]
|
||||||
public delegate void OnGameOverEventHandler();
|
public delegate void OnGameOverEventHandler(Array<Player> players);
|
||||||
|
|
||||||
private GameManager _gameManager;
|
private GameManager _gameManager;
|
||||||
|
|
||||||
@@ -65,9 +66,9 @@ public partial class StageGUI : Control
|
|||||||
EmitSignal(SignalName.OnPlayerGameOver, player);
|
EmitSignal(SignalName.OnPlayerGameOver, player);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_gameManager.Players.All(x => x.GameOver))
|
if (!_gameManager.IsGameOverScreenOn && _gameManager.Players.All(x => x.GameOver))
|
||||||
{
|
{
|
||||||
EmitSignal(SignalName.OnGameOver);
|
EmitSignal(SignalName.OnGameOver, new Array<Player>(_gameManager.Players));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=9 format=3 uid="uid://dq1gtd55p04do"]
|
[gd_scene load_steps=8 format=3 uid="uid://dq1gtd55p04do"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://UI/StageGUI.cs" id="1_wr2m0"]
|
[ext_resource type="Script" path="res://UI/StageGUI.cs" id="1_wr2m0"]
|
||||||
[ext_resource type="Texture2D" uid="uid://d18xmfbg47qpi" path="res://Textures/Portraits/blank-background.png" id="2_rh3al"]
|
[ext_resource type="Texture2D" uid="uid://d18xmfbg47qpi" path="res://Textures/Portraits/blank-background.png" id="2_rh3al"]
|
||||||
@@ -7,7 +7,6 @@
|
|||||||
[ext_resource type="Texture2D" uid="uid://1pgw8he4k5va" path="res://Textures/Portraits/pisces-bg-char.png" id="5_y2ln6"]
|
[ext_resource type="Texture2D" uid="uid://1pgw8he4k5va" path="res://Textures/Portraits/pisces-bg-char.png" id="5_y2ln6"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bacwvejc4hcou" path="res://Textures/Portraits/sag-bg-char.png" id="6_iltal"]
|
[ext_resource type="Texture2D" uid="uid://bacwvejc4hcou" path="res://Textures/Portraits/sag-bg-char.png" id="6_iltal"]
|
||||||
[ext_resource type="Texture2D" uid="uid://o7uu4efxf36e" path="res://Textures/Portraits/scorpio-bg-char.png" id="7_tgrf5"]
|
[ext_resource type="Texture2D" uid="uid://o7uu4efxf36e" path="res://Textures/Portraits/scorpio-bg-char.png" id="7_tgrf5"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dveeywi80ux2l" path="res://UI/Game_Over.jpg" id="8_o0pnh"]
|
|
||||||
|
|
||||||
[node name="StageGUI" type="Control"]
|
[node name="StageGUI" type="Control"]
|
||||||
process_mode = 3
|
process_mode = 3
|
||||||
@@ -189,21 +188,3 @@ offset_bottom = 540.0
|
|||||||
grow_horizontal = 0
|
grow_horizontal = 0
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
texture = ExtResource("7_tgrf5")
|
texture = ExtResource("7_tgrf5")
|
||||||
|
|
||||||
[node name="GameOver" type="Control" parent="."]
|
|
||||||
visible = false
|
|
||||||
anchors_preset = 0
|
|
||||||
offset_right = 40.0
|
|
||||||
offset_bottom = 40.0
|
|
||||||
|
|
||||||
[node name="GameOverScreen" type="TextureRect" parent="GameOver"]
|
|
||||||
layout_mode = 0
|
|
||||||
offset_right = 40.0
|
|
||||||
offset_bottom = 40.0
|
|
||||||
texture = ExtResource("8_o0pnh")
|
|
||||||
|
|
||||||
[connection signal="CapricornSelected" from="." to="CharacterSelect" method="OnCapricornSelected"]
|
|
||||||
[connection signal="OnPlayerGameOver" from="." to="CharacterSelect" method="OnPlayerGameOver"]
|
|
||||||
[connection signal="PiscesSelected" from="." to="CharacterSelect" method="OnPiscesSelected"]
|
|
||||||
[connection signal="SagittariusSelected" from="." to="CharacterSelect" method="OnSagittariusSelected"]
|
|
||||||
[connection signal="ScorpioSelected" from="." to="CharacterSelect" method="OnScorpioSelected"]
|
|
||||||
|
|||||||
Reference in New Issue
Block a user