Fix game over
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@@ -7,7 +7,7 @@ public partial class Character : CharacterBody3D
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[Export]
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protected PackedScene _altFireProjectile;
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protected Player _ownerPlayer;
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public Player OwnerPlayer;
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[Export]
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protected float _speed = 3.0f;
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@@ -24,7 +24,7 @@ public partial class Character : CharacterBody3D
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public void Initialize(Player ownerPlayer)
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{
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_ownerPlayer = ownerPlayer;
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OwnerPlayer = ownerPlayer;
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}
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public override void _PhysicsProcess(double delta)
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@@ -38,9 +38,9 @@ public partial class Character : CharacterBody3D
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if (Input.IsActionJustPressed("exit"))
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GetTree().Quit();
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if (Input.IsActionJustPressed(_ownerPlayer.PlayerInput.Fire()) && CanShoot)
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if (Input.IsActionJustPressed(OwnerPlayer.PlayerInput.Fire()) && CanShoot)
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Fire();
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if (Input.IsActionJustPressed(_ownerPlayer.PlayerInput.AltFire()) && CanShoot)
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if (Input.IsActionJustPressed(OwnerPlayer.PlayerInput.AltFire()) && CanShoot)
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AltFire();
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}
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@@ -48,7 +48,7 @@ public partial class Character : CharacterBody3D
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{
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var velocity = Velocity;
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var inputDir = Input.GetVector(_ownerPlayer.PlayerInput.Left(), _ownerPlayer.PlayerInput.Right(), _ownerPlayer.PlayerInput.Up(), _ownerPlayer.PlayerInput.Down());
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var inputDir = Input.GetVector(OwnerPlayer.PlayerInput.Left(), OwnerPlayer.PlayerInput.Right(), OwnerPlayer.PlayerInput.Up(), OwnerPlayer.PlayerInput.Down());
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var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
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if (direction != Vector3.Zero)
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{
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@@ -89,6 +89,6 @@ public partial class Character : CharacterBody3D
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public void OnHit(Node3D node)
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{
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if (this != null)
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_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, _ownerPlayer);
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_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, OwnerPlayer);
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}
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}
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@@ -216,6 +216,7 @@ size = Vector3(0.856928, 1.65704, 0.82877)
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[node name="Capricorn" type="CharacterBody3D" groups=["Player"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.408962, 0)
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collision_layer = 17
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motion_mode = 1
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script = ExtResource("1_aqn5t")
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_fireProjectile = ExtResource("2_e6qos")
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@@ -23,9 +23,9 @@ public partial class CapricornControls : Character
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if (Input.IsActionJustPressed("exit"))
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GetTree().Quit();
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if (Input.IsActionJustPressed(_ownerPlayer.PlayerInput.Fire()) && CanShoot)
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if (Input.IsActionJustPressed(OwnerPlayer.PlayerInput.Fire()) && CanShoot)
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Fire(_fireProjectile);
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if (Input.IsActionJustPressed(_ownerPlayer.PlayerInput.AltFire()) && CanShoot)
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if (Input.IsActionJustPressed(OwnerPlayer.PlayerInput.AltFire()) && CanShoot)
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Fire(_altFireProjectile);
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}
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@@ -33,7 +33,7 @@ public partial class CapricornControls : Character
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{
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var velocity = Velocity;
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var inputDir = Input.GetVector(_ownerPlayer.PlayerInput.Left(), _ownerPlayer.PlayerInput.Right(), _ownerPlayer.PlayerInput.Up(), _ownerPlayer.PlayerInput.Down());
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var inputDir = Input.GetVector(OwnerPlayer.PlayerInput.Left(), OwnerPlayer.PlayerInput.Right(), OwnerPlayer.PlayerInput.Up(), OwnerPlayer.PlayerInput.Down());
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var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
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if (direction != Vector3.Zero)
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{
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@@ -119,6 +119,6 @@ public partial class CapricornControls : Character
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public new void OnHit(Node3D node)
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{
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if (this != null)
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_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, _ownerPlayer);
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_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, OwnerPlayer);
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}
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}
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@@ -14,6 +14,7 @@ height = 1.67894
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[node name="Pisces" type="CharacterBody3D" groups=["Player"]]
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transform = Transform3D(0.33, 0, 0, 0, 0.33, 0, 0, 0, 0.33, 0, 0.332056, 0)
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collision_layer = 17
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motion_mode = 1
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script = ExtResource("1_gp8nm")
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_fireProjectile = ExtResource("2_rsvhh")
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@@ -601,6 +601,8 @@ blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_htkik")
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[node name="Sagittarius" type="CharacterBody3D" groups=["Player"]]
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collision_layer = 0
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collision_mask = 0
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motion_mode = 1
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slide_on_ceiling = false
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floor_stop_on_slope = false
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@@ -614,20 +616,34 @@ shape = SubResource("BoxShape3D_te8tc")
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[node name="Pivot" type="Node3D" parent="."]
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[node name="megami" type="Node3D" parent="Pivot"]
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[node name="RigidBody3D" type="RigidBody3D" parent="Pivot"]
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collision_layer = 17
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collision_mask = 17
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1
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contact_monitor = true
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can_sleep = false
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freeze = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pivot/RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.726881, 0.14479)
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shape = SubResource("BoxShape3D_te8tc")
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[node name="megami" type="Node3D" parent="Pivot/RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0476897, 0, 0.00673294)
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[node name="Plane" type="MeshInstance3D" parent="Pivot"]
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[node name="Plane" type="MeshInstance3D" parent="Pivot/RigidBody3D"]
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transform = Transform3D(0.00858108, 0.00109693, 0.00129912, 0, 0.00668392, -0.00564368, -0.00170029, 0.00553605, 0.00655646, 0.0457722, 1.25172, -0.0470017)
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mesh = SubResource("ArrayMesh_5aftx")
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skeleton = NodePath("")
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[node name="Area3D" type="Area3D" parent="Pivot"]
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[node name="Area3D" type="Area3D" parent="Pivot/RigidBody3D"]
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collision_layer = 2
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collision_mask = 4100
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pivot/Area3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pivot/RigidBody3D/Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.726881, 0.14479)
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shape = SubResource("BoxShape3D_te8tc")
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[connection signal="body_entered" from="Pivot/Area3D" to="." method="OnHit"]
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[connection signal="body_entered" from="Pivot/RigidBody3D/Area3D" to="." method="OnHit"]
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