Fix game over
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@@ -6,7 +6,7 @@ using System.Linq;
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public partial class GameManager : Node
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{
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[Signal]
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public delegate void OnGameOverEventHandler();
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public delegate void OnPlayerGameOverEventHandler();
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[Signal]
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public delegate void ReselectCharacterEventHandler(Player player);
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@@ -17,6 +17,8 @@ public partial class GameManager : Node
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private int _levelIndex;
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public bool IsGameOverScreenOn = false;
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public override void _Ready()
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{
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var main = GetTree().Root.GetNode<Main>("/root/Main");
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@@ -84,6 +86,9 @@ public partial class GameManager : Node
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if (!player.CharactersExited.Any() && !player.CharactersLeftOnStage.Any())
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SetGameOver(player, true);
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if (Players.All(x => !x.CharactersLeftOnStage.Any()) && Players.Any(x => x.CharactersExited.Any()))
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OnLevelClear();
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}
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public void RemoveCharacterAndAddToExit(Player player)
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@@ -103,10 +108,22 @@ public partial class GameManager : Node
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{
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player.GameOver = isGameOver;
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if (isGameOver)
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EmitSignal(SignalName.OnGameOver);
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EmitSignal(SignalName.OnPlayerGameOver);
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GD.Print($"Game over for {player.Name}");
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}
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public void ReloadGameScene()
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{
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GD.Print("Reloading scene");
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var players = GetTree().Root.GetChildren().OfType<Player>();
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foreach (var player in players)
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player.QueueFree();
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var levels = GetTree().Root.GetChildren().OfType<Level>();
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foreach (var level in levels)
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level.QueueFree();
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GetTree().ReloadCurrentScene();
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}
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public void OnLevelClear()
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{
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foreach (var player in Players)
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@@ -114,9 +131,12 @@ public partial class GameManager : Node
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player.CharactersLeftOnStage.AddRange(player.CharactersExited);
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player.CharactersExited.Clear();
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player.CharacterIndex = 0;
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GetTree().Root.RemoveChild(player.SelectedCharacter);
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}
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var playerCharacters = GetTree().GetNodesInGroup("Player");
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foreach (var character in playerCharacters)
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character.GetParent().RemoveChild(character);
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var projectiles = GetTree().Root.GetChildren().OfType<Projectile>();
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foreach (var projectile in projectiles)
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projectile.QueueFree();
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