Add attack patterns for boss
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@@ -6,7 +6,7 @@
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[sub_resource type="Curve3D" id="Curve3D_7ok4f"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, -0.0755615, 2.8497, -5.04305, 0, 0, 0, 0, 0, 0, 0, 1, -10),
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 2, -3, 0, 0, 0, 0, 0, 0, 0, 1, -5),
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"tilts": PackedFloat32Array(0, 0, 0)
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}
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point_count = 3
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@@ -28,7 +28,8 @@ _projectileSpeed = 3.0
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HasRotation = true
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[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
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transform = Transform3D(0.999818, 0.00777275, 0.0169926, 4.65658e-10, 0.909374, -0.415969, -0.0186858, 0.415894, 0.909219, 0, 1, -1)
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transform = Transform3D(0.999993, 0, 0, 0, 0.999995, 0, 0, 0, 0.999999, 0, 1, -1)
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rotation_mode = 0
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loop = false
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tilt_enabled = false
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