Add attack patterns for boss
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@@ -101,6 +101,7 @@ public partial class Character : CharacterBody3D
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public void OnHit(Node3D node)
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{
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OwnerPlayer.SelectedCharacter.Position = new Vector3(0, 0, -20);
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_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, OwnerPlayer);
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}
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}
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