Add attack patterns for boss
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@@ -17,6 +17,7 @@ public partial class AreaExit : Area3D
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private void OnExitEntered(Node3D node)
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{
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var character = node as Character;
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character.Position = new Vector3(0, 0, -20);
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_gameManager.RemoveCharacterAndAddToExit(character.OwnerPlayer);
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GD.Print($"Exit reached by {character.Name}");
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