Add attack patterns for boss

This commit is contained in:
2023-09-11 20:01:18 -07:00
parent 4d8fbda71b
commit a5d36734ef
26 changed files with 394 additions and 36 deletions

View File

@@ -17,6 +17,7 @@ public partial class AreaExit : Area3D
private void OnExitEntered(Node3D node)
{
var character = node as Character;
character.Position = new Vector3(0, 0, -20);
_gameManager.RemoveCharacterAndAddToExit(character.OwnerPlayer);
GD.Print($"Exit reached by {character.Name}");