Add attack patterns for boss

This commit is contained in:
2023-09-11 20:01:18 -07:00
parent 4d8fbda71b
commit a5d36734ef
26 changed files with 394 additions and 36 deletions

View File

@@ -19,7 +19,7 @@ public partial class FireAtPlayer : Timer
var target = convertedPlayers.OrderBy(x => _enemy.Position.DistanceTo(x.Position)).FirstOrDefault();
if (_enemy.Position.DistanceTo(target.Position) < _distanceToPlayer)
{
var projectile = _fireProjectile.Instantiate<Projectile>() as EnemyBullet;
var projectile = _fireProjectile.Instantiate<Projectile>();
projectile.Rotation = new Vector3(0, _enemy.Rotation.Y, 0);
projectile.Position = _enemy.Position;
AddChild(projectile);