Add attack patterns for boss
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@@ -19,7 +19,7 @@ public partial class FireAtPlayer : Timer
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var target = convertedPlayers.OrderBy(x => _enemy.Position.DistanceTo(x.Position)).FirstOrDefault();
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if (_enemy.Position.DistanceTo(target.Position) < _distanceToPlayer)
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{
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var projectile = _fireProjectile.Instantiate<Projectile>() as EnemyBullet;
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var projectile = _fireProjectile.Instantiate<Projectile>();
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projectile.Rotation = new Vector3(0, _enemy.Rotation.Y, 0);
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projectile.Position = _enemy.Position;
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AddChild(projectile);
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