Add attack patterns for boss

This commit is contained in:
2023-09-11 20:01:18 -07:00
parent 4d8fbda71b
commit a5d36734ef
26 changed files with 394 additions and 36 deletions

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=5 format=3 uid="uid://rlxnnw4yay7e"]
[ext_resource type="Script" path="res://Enemies/Attacks/EnemyBullet.cs" id="1_rv13r"]
[ext_resource type="Script" path="res://Player/Base/Projectile.cs" id="1_ex3g8"]
[ext_resource type="Texture2D" uid="uid://dd71tdgrgic46" path="res://Textures/Projectiles/LB ORB.png" id="2_6l2aj"]
[sub_resource type="Curve3D" id="Curve3D_eve6n"]
@@ -16,7 +16,7 @@ radius = 0.154574
[node name="EnemyBullet" type="Path3D"]
curve = SubResource("Curve3D_eve6n")
script = ExtResource("1_rv13r")
script = ExtResource("1_ex3g8")
[node name="PathFollow3D" type="PathFollow3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
@@ -51,4 +51,4 @@ process_callback = 0
wait_time = 0.8
autostart = true
[connection signal="body_entered" from="PathFollow3D/RigidBody3D" to="." method="OnProjectileHit"]
[connection signal="body_entered" from="PathFollow3D/RigidBody3D" to="." method="OnPlayerHit"]