Add attack patterns for boss
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=5 format=3 uid="uid://rlxnnw4yay7e"]
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[ext_resource type="Script" path="res://Enemies/Attacks/EnemyBullet.cs" id="1_rv13r"]
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[ext_resource type="Script" path="res://Player/Base/Projectile.cs" id="1_ex3g8"]
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[ext_resource type="Texture2D" uid="uid://dd71tdgrgic46" path="res://Textures/Projectiles/LB ORB.png" id="2_6l2aj"]
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[sub_resource type="Curve3D" id="Curve3D_eve6n"]
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@@ -16,7 +16,7 @@ radius = 0.154574
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[node name="EnemyBullet" type="Path3D"]
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curve = SubResource("Curve3D_eve6n")
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script = ExtResource("1_rv13r")
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script = ExtResource("1_ex3g8")
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[node name="PathFollow3D" type="PathFollow3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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@@ -51,4 +51,4 @@ process_callback = 0
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wait_time = 0.8
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autostart = true
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[connection signal="body_entered" from="PathFollow3D/RigidBody3D" to="." method="OnProjectileHit"]
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[connection signal="body_entered" from="PathFollow3D/RigidBody3D" to="." method="OnPlayerHit"]
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