Re-import bgm as ogg, fix teleport bug (hopefully)
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@@ -17,7 +17,7 @@ public partial class GameOverService : Control
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{
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Show();
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var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
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bgmPlayer.SetBGMFromFilepath("Audio/BGM/GameOverTheme.wav");
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bgmPlayer.SetBGMFromFilepath("Audio/BGM/GameOverTheme.ogg");
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bgmPlayer.PlayBGM();
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foreach (var player in players)
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{
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@@ -13,7 +13,7 @@ public partial class MainMenu : Node2D
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_animationPlayer = GetTree().Root.GetNode<AnimationPlayer>("/root/Main/MainMenu/UIAnimations/AnimationPlayer");
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_animationPlayer.Queue("IntroLore");
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var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
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bgmPlayer.SetBGMFromFilepath("Audio/BGM/TitleTheme.wav");
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bgmPlayer.SetBGMFromFilepath("Audio/BGM/TitleTheme.ogg");
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bgmPlayer.PlayBGM();
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}
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