Re-import bgm as ogg, fix teleport bug (hopefully)
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@@ -346,7 +346,6 @@ shadow_mesh = SubResource("ArrayMesh_sjtoo")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_d6sjv"]
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render_priority = 1
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shader = ExtResource("9_05wf0")
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shader_parameter/albedo = null
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[sub_resource type="Animation" id="Animation_uk6to"]
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resource_name = "HitFlash"
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