Re-import bgm as ogg, fix teleport bug (hopefully)

This commit is contained in:
2023-09-08 08:56:44 -07:00
parent 4309111382
commit 9256c0a09e
31 changed files with 202 additions and 130 deletions

View File

@@ -346,7 +346,6 @@ shadow_mesh = SubResource("ArrayMesh_sjtoo")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_d6sjv"]
render_priority = 1
shader = ExtResource("9_05wf0")
shader_parameter/albedo = null
[sub_resource type="Animation" id="Animation_uk6to"]
resource_name = "HitFlash"

View File

@@ -7,7 +7,7 @@ public partial class FinalLevel : Node3D
var finalBossGUI = GetTree().GetFirstNodeInGroup("BossGUI") as Control;
finalBossGUI.Show();
var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
bgmPlayer.SetBGMFromFilepath("Audio/BGM/BossTheme.wav");
bgmPlayer.SetBGMFromFilepath("Audio/BGM/BossTheme.ogg");
bgmPlayer.PlayBGM();
}
}