Re-import bgm as ogg, fix teleport bug (hopefully)
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@@ -68,8 +68,8 @@ public partial class GameManager : Node
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if (player.CharactersLeftOnStage.Any())
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{
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player.SelectedCharacter = player.CharactersLeftOnStage[player.CharacterIndex];
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GetTree().Root.AddChild(player.SelectedCharacter);
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player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
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GetTree().Root.AddChild(player.SelectedCharacter);
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}
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}
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