Basic ending
This commit is contained in:
@@ -1,8 +1,9 @@
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[gd_scene load_steps=16 format=3 uid="uid://brbshysbgd47q"]
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[gd_scene load_steps=18 format=3 uid="uid://brbshysbgd47q"]
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[ext_resource type="Script" path="res://Enemies/Scripts/GodCircuit.cs" id="1_gyfww"]
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[ext_resource type="Texture2D" uid="uid://b41ur7kyd8vdl" path="res://Levels/Models/Stage10/god circuit stage 1_image.png" id="2_2fhjk"]
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[ext_resource type="Shader" path="res://Levels/Scenes/Door.gdshader" id="3_05w5o"]
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[ext_resource type="AudioStream" uid="uid://cat08h84wm5gm" path="res://Audio/SFX/ominous.wav" id="3_yengs"]
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[ext_resource type="AudioStream" uid="uid://crto2nljfvqnm" path="res://Audio/SFX/midboss hurt.wav" id="4_kc3iq"]
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[ext_resource type="Script" path="res://Enemies/Attacks/GodCircuitAttacks/GodCircuitAttacks.cs" id="5_hp00m"]
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[ext_resource type="PackedScene" uid="uid://uwia12i7yykb" path="res://Enemies/Attacks/GodCircuitAttacks/LaserAttack.tscn" id="6_frlsw"]
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@@ -47,6 +48,18 @@ tracks/2/keys = {
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"update": 1,
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"values": [true]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("AudioStreamPlayer:stream")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("4_kc3iq")]
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}
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[sub_resource type="Animation" id="Animation_47f75"]
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length = 0.001
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@@ -86,9 +99,98 @@ tracks/2/keys = {
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"update": 1,
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"values": [true]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("AudioStreamPlayer:stream")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("3_yengs")]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("StaticBody3D/god circuit stage 1/Cube2:transparency")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="Animation" id="Animation_qiplh"]
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resource_name = "OnDeath"
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length = 6.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("StaticBody3D/god circuit stage 1/Cube:layers")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [1, 0]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("StaticBody3D/god circuit stage 1/Cube2:layers")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [0, 1]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("AudioStreamPlayer:playing")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("AudioStreamPlayer:stream")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("3_yengs")]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("StaticBody3D/god circuit stage 1/Cube2:transparency")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0.1, 6.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.0, 1.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_qiwcq"]
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_data = {
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"OnDeath": SubResource("Animation_qiplh"),
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"OnHit": SubResource("Animation_n85p2"),
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"RESET": SubResource("Animation_47f75")
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}
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@@ -136,10 +238,11 @@ shadow_mesh = SubResource("ArrayMesh_f3cka")
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render_priority = 0
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shader = ExtResource("3_05w5o")
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[node name="God Circuit" type="Node3D" node_paths=PackedStringArray("_animationPlayer")]
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[node name="God Circuit" type="Node3D" node_paths=PackedStringArray("_animationPlayer", "_attackTimer")]
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transform = Transform3D(1, 0, 0, 0, 0.877012, 0.480468, 0, -0.480468, 0.877012, 0, 1.29734, 0)
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script = ExtResource("1_gyfww")
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_animationPlayer = NodePath("AnimationPlayer")
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_attackTimer = NodePath("StaticBody3D/Timer")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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@@ -183,7 +286,7 @@ mesh = SubResource("ArrayMesh_vv6dc")
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skeleton = NodePath("")
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("4_kc3iq")
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stream = ExtResource("3_yengs")
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[connection signal="body_entered" from="StaticBody3D" to="." method="OnHit"]
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[connection signal="timeout" from="StaticBody3D/Timer" to="StaticBody3D/Timer" method="OnTimeout"]
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@@ -1192,7 +1192,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0840461, 0.475385, 0.143401
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shape = SubResource("BoxShape3D_1nq5h")
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[node name="MeleeEnemy" type="Node3D" parent="CollisionShape3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0840461, -0.612543, -0.143401)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0840461, -0.0397255, -0.143401)
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[node name="Icosphere001" type="MeshInstance3D" parent="CollisionShape3D/MeleeEnemy"]
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transform = Transform3D(0.850843, 0, 0, 0, 0.850843, 0, 0, 0, 0.850843, 0.0805536, 0.468312, 0.158035)
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@@ -4,10 +4,18 @@ public partial class GodCircuit : Node3D
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{
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[Export]
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private AnimationPlayer _animationPlayer;
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[Export]
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private Timer _attackTimer;
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[Signal]
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public delegate void OnEnemyBossHitEventHandler(long damage);
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[Signal]
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public delegate void OnGameEndingEventHandler();
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[Signal]
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public delegate void DestroyRemainingOrbsEventHandler();
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private void OnHit(Node3D node)
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{
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if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
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@@ -17,14 +25,22 @@ public partial class GodCircuit : Node3D
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}
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else
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{
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GD.Print("Hit");
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_animationPlayer.Play("OnHit");
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var hpComponent = GetNode<HealthPoints>("HP Component");
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hpComponent.TakeDamage(800000);
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EmitSignal(SignalName.OnEnemyBossHit, hpComponent.CurrentHP);
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if (hpComponent.CurrentHP > 0)
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{
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GD.Print("Hit");
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_animationPlayer.Play("OnHit");
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hpComponent.TakeDamage(800000);
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EmitSignal(SignalName.OnEnemyBossHit, hpComponent.CurrentHP);
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if (hpComponent.CurrentHP <= 0)
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QueueFree();
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if (hpComponent.CurrentHP <= 0)
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{
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_attackTimer.Stop();
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EmitSignal(SignalName.DestroyRemainingOrbs);
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_animationPlayer.Play("OnDeath");
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_animationPlayer.AnimationFinished += OnGameFinished;
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}
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}
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}
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}
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@@ -38,4 +54,10 @@ public partial class GodCircuit : Node3D
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if (hpComponent.CurrentHP <= 0)
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hpComponent.CurrentHP = 1;
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}
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private void OnGameFinished(StringName animationName)
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{
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QueueFree();
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EmitSignal(SignalName.OnGameEnding);
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}
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}
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