Fix shader

This commit is contained in:
2023-09-04 00:06:22 -07:00
parent 6ff28bce60
commit 8eeca13607
34 changed files with 152 additions and 1871 deletions

View File

@@ -0,0 +1,13 @@
shader_type spatial;
render_mode unshaded;
uniform vec2 direction_and_speed = vec2(0.25, 0.00);
uniform vec2 scale = vec2(1.0);
uniform bool flip = false;
uniform sampler2D albedo: hint_default_transparent;
void fragment() {
vec2 uv = UV * scale - direction_and_speed * TIME;
if (flip) { uv = 1.0 - uv; }
ALBEDO = texture(albedo, uv).rgb;
}