[Call of Duty noise] shotgun unlocked
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@@ -10,6 +10,10 @@ size = Vector3(100, 1, 100)
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[node name="Level" type="Node3D"]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.118128, 8.18686, -1.13346)
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fov = 40.0
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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@@ -18,11 +22,7 @@ shape = SubResource("BoxShape3D_dk0pn")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
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mesh = SubResource("BoxMesh_eaper")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.118128, 8.18686, -1.13346)
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fov = 40.0
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[node name="DebugCamera" type="Camera3D" parent="."]
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[node name="DebugCamera" type="Camera3D" parent="StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 0.821149, 0.570714, 0, -0.570714, 0.821149, -0.36148, 1.40359, 0.864433)
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visible = false
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