[Call of Duty noise] shotgun unlocked

This commit is contained in:
2023-09-02 02:06:16 -07:00
parent de037da23b
commit 8d5ca74330
8 changed files with 109 additions and 14 deletions

66
Scenes/ShotgunBullet.tscn Normal file
View File

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[gd_scene load_steps=5 format=3 uid="uid://bq40xbqibrk1y"]
[ext_resource type="Script" path="res://Scripts/ShotgunBullet.cs" id="1_binxs"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5vpcx"]
albedo_color = Color(0.584314, 0.0352941, 0.141176, 1)
[sub_resource type="SphereMesh" id="SphereMesh_ugmuv"]
material = SubResource("StandardMaterial3D_5vpcx")
[sub_resource type="SphereShape3D" id="SphereShape3D_o6kys"]
[node name="ShotgunBullet" type="Node3D"]
script = ExtResource("1_binxs")
_projectileSpeed = 5.0
[node name="RigidBody3D" type="RigidBody3D" parent="."]
transform = Transform3D(0.999848, 0, -0.0174524, 0, 1, 0, 0.0174524, 0, 0.999848, -0.275608, 0, 0)
collision_layer = 2
collision_mask = 0
gravity_scale = 0.0
continuous_cd = true
contact_monitor = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
transform = Transform3D(0.0647894, 0, 0.0761731, 0, 0.1, 0, -0.0761731, 0, 0.0647894, 0, 0, 0)
mesh = SubResource("SphereMesh_ugmuv")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
shape = SubResource("SphereShape3D_o6kys")
[node name="RigidBody3D2" type="RigidBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.207104)
collision_layer = 2
collision_mask = 0
gravity_scale = 0.0
continuous_cd = true
contact_monitor = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D2"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
mesh = SubResource("SphereMesh_ugmuv")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D2"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
shape = SubResource("SphereShape3D_o6kys")
[node name="RigidBody3D3" type="RigidBody3D" parent="."]
transform = Transform3D(0.999848, 0, 0.0174524, 0, 1, 0, -0.0174524, 0, 0.999848, 0.226111, 0, 0)
collision_layer = 2
collision_mask = 0
gravity_scale = 0.0
continuous_cd = true
contact_monitor = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D3"]
transform = Transform3D(0.0906308, 0, -0.0422618, 0, 0.1, 0, 0.0422618, 0, 0.0906308, 0, 0, 0)
mesh = SubResource("SphereMesh_ugmuv")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D3"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
shape = SubResource("SphereShape3D_o6kys")