Madness check-in
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@@ -1,3 +1,23 @@
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using Godot;
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using System.Linq;
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public partial class RangedEnemy : BasicEnemy
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{
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public override void _Process(double delta)
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{
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var players = GetTree().GetNodesInGroup("Player");
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if (players.Any())
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{
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GD.Print("Fire at player");
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var convertedPlayers = players.Select(x => (Node3D)x);
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var target = convertedPlayers.OrderBy(x => Position.DistanceTo(x.Position)).FirstOrDefault();
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var area = GetChildren().OfType<Area3D>().Single();
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area.LookAt(target.Position, Vector3.Up);
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}
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}
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public void OnHit(Node node)
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{
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GD.Print("Hit detected");
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QueueFree();
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}
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}
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