Madness check-in
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@@ -2,10 +2,9 @@ using Godot;
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public partial class EnemyBullet : Projectile
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{
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public Vector3 Target;
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public override void _PhysicsProcess(double delta)
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{
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Translate(new Vector3(0, 0, -Speed * (float)delta));
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TranslateObjectLocal(new Vector3(0, 0, -Speed * (float)delta));
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}
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}
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