Madness check-in

This commit is contained in:
2023-09-04 04:19:27 -07:00
parent bf60e2dd9e
commit 8523d6b64f
166 changed files with 11305 additions and 1737 deletions

View File

@@ -2,10 +2,9 @@ using Godot;
public partial class EnemyBullet : Projectile
{
public Vector3 Target;
public override void _PhysicsProcess(double delta)
{
Translate(new Vector3(0, 0, -Speed * (float)delta));
TranslateObjectLocal(new Vector3(0, 0, -Speed * (float)delta));
}
}

View File

@@ -1,19 +1,26 @@
using Godot;
using System.Linq;
public partial class FireAtPlayer : Timer
{
[Export]
private Node3D _enemy;
private Area3D _enemy;
[Export]
private PackedScene _fireProjectile;
public void OnFireAtPlayer()
{
GD.Print("Fire at player");
var projectile = _fireProjectile.Instantiate<Projectile>() as EnemyBullet;
projectile.Rotation = _enemy.Rotation;
projectile.Position = _enemy.Position;
GetParent().AddChild(projectile);
var players = GetTree().GetNodesInGroup("Player");
if (players.Any())
{
GD.Print("Fire at player");
var convertedPlayers = players.Select(x => (Node3D)x);
var target = convertedPlayers.OrderBy(x => _enemy.Position.DistanceTo(x.Position)).FirstOrDefault();
var projectile = _fireProjectile.Instantiate<Projectile>() as EnemyBullet;
projectile.Rotation = _enemy.Rotation;
projectile.Position = _enemy.Position;
GetParent().AddChild(projectile);
}
}
private void OnDied()

View File

@@ -30,7 +30,7 @@ public partial class MainMenu : Node2D
if (animationName == "FirstLevel")
{
var main = GetTree().Root.GetNode<Main>("/root/Main");
main.LoadLevel(0);
main.LoadLevel(7);
}
}
}

View File

@@ -14,7 +14,7 @@ public partial class MeleeEnemy : BasicEnemy
var convertedPlayers = players.Select(x => (Node3D)x);
var target = convertedPlayers.OrderBy(x => Position.DistanceTo(x.Position)).FirstOrDefault();
Position = Position.MoveToward(target.Position, _speed * (float)delta);
//MoveAndSlide();
LookAt(-target.Position, Vector3.Up);
}
}
}

View File

@@ -1,3 +1,23 @@
using Godot;
using System.Linq;
public partial class RangedEnemy : BasicEnemy
{
public override void _Process(double delta)
{
var players = GetTree().GetNodesInGroup("Player");
if (players.Any())
{
GD.Print("Fire at player");
var convertedPlayers = players.Select(x => (Node3D)x);
var target = convertedPlayers.OrderBy(x => Position.DistanceTo(x.Position)).FirstOrDefault();
var area = GetChildren().OfType<Area3D>().Single();
area.LookAt(target.Position, Vector3.Up);
}
}
public void OnHit(Node node)
{
GD.Print("Hit detected");
QueueFree();
}
}

View File

@@ -4,8 +4,8 @@ public partial class TestEnemy : RigidBody3D
{
[Export]
private float _speed;
[Export]
private PathFollow3D _pathFollow;
//[Export]
//private PathFollow3D _pathFollow;
public override void _Process(double delta)
{
@@ -16,7 +16,7 @@ public partial class TestEnemy : RigidBody3D
public override void _PhysicsProcess(double delta)
{
_pathFollow.Progress += _speed * (float)delta;
//_pathFollow.Progress += _speed * (float)delta;
}
public void OnHit(Node node)