goodbye collisions

This commit is contained in:
2023-09-07 20:03:22 -07:00
parent 4b840bbe7f
commit 833ad3209e
37 changed files with 410 additions and 299 deletions

View File

@@ -1,4 +1,5 @@
using Godot;
using System.Linq;
public partial class Character : CharacterBody3D
{
@@ -67,23 +68,28 @@ public partial class Character : CharacterBody3D
private async void Fire()
{
var projectile = _fireProjectile.Instantiate<Projectile>();
projectile.Position = Position + new Vector3(0f, 1f, 0f);
projectile.ParentCharacter = this;
var projectile = _fireProjectile.Instantiate<Node3D>();
projectile.Position = Position;
GetParent().AddChild(projectile);
var projectiles = projectile.GetChildren().OfType<Projectile>();
foreach (var proj in projectiles)
{
if (proj.HasRotation)
proj.Rotation = GetNode<Node3D>("Pivot").Rotation;
}
CanShoot = false;
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
await ToSignal(GetTree().CreateTimer(projectiles.First().Cooldown), "timeout");
CanShoot = true;
}
private async void AltFire()
{
var projectile = _altFireProjectile.Instantiate<Projectile>();
projectile.Position = Position + new Vector3(0f, 1f, 0f);
projectile.ParentCharacter = this;
var projectile = _altFireProjectile.Instantiate<Node3D>();
projectile.Position = Position;
GetParent().AddChild(projectile);
var projectiles = projectile.GetChildren().OfType<Projectile>();
CanShoot = false;
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
await ToSignal(GetTree().CreateTimer(projectiles.First().Cooldown), "timeout");
CanShoot = true;
}