Title transition
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20
Levels/Scripts/Door.cs
Normal file
20
Levels/Scripts/Door.cs
Normal file
@@ -0,0 +1,20 @@
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using Godot;
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public partial class Door : MeshInstance3D
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{
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[Export]
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public AnimationPlayer AnimationPlayer { get; set; }
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[Export]
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private int _numberOfHits = 10;
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private void OnDoorHit(Node3D node)
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{
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_numberOfHits--;
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GD.Print(_numberOfHits);
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AnimationPlayer.Play("HitFlash");
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if (_numberOfHits == 0)
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QueueFree();
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}
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}
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@@ -1,29 +0,0 @@
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using Godot;
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public partial class Level3 : Level
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{
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[Export]
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public AnimationPlayer AnimationPlayer { get; set; }
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[Export]
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private int _numberOfHits = 10;
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private MeshInstance3D _door;
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public override void _Ready()
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{
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base._Ready();
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_door = GetNode<MeshInstance3D>("Door");
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}
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private void OnDoorHit(Node3D node)
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{
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_numberOfHits--;
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GD.Print(_numberOfHits);
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AnimationPlayer.Play("HitFlash");
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if (_numberOfHits == 0)
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{
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_door.QueueFree();
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}
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}
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}
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