Release Candidate v0.1

This commit is contained in:
2023-09-14 19:13:54 -07:00
parent 54b044142d
commit 7bf559a800
44 changed files with 1257 additions and 476 deletions

View File

@@ -9,18 +9,23 @@ public partial class Level : Node3D
public override void _EnterTree()
{
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
_enemies = GetNode("Enemies").GetChildren().OfType<BasicEnemy>().ToList();
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
_enemies = GetNode("Enemies").GetChildren().OfType<BasicEnemy>().ToList();
}
public void OnEnemyDefeated(BasicEnemy enemy)
{
if (_enemies.Contains(enemy))
{
GD.Print("On enemy defeated " + enemy.Name);
_enemies.Remove(enemy);
if (!_enemies.Any())
_gameManager.OnAllEnemiesDefeated();
}
if (_enemies.Contains(enemy))
{
GD.Print("On enemy defeated " + enemy.Name);
_enemies.Remove(enemy);
if (!_enemies.Any())
_gameManager.OnAllEnemiesDefeated();
}
}
public void GameEnding()
{
QueueFree();
}
}