Release Candidate v0.1
This commit is contained in:
@@ -6,7 +6,7 @@ using System.Linq;
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public partial class GameManager : Node
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{
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[Signal]
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public delegate void OnPlayerGameOverEventHandler();
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public delegate void OnPlayerGameOverEventHandler(Player player);
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[Signal]
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public delegate void ReselectCharacterEventHandler(Player player);
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[Signal]
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@@ -23,133 +23,138 @@ public partial class GameManager : Node
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public override void _Ready()
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{
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var main = GetTree().Root.GetNode<Main>("/root/Main");
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for (var i = 0; i < main.NumberOfPlayers; i++)
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{
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var player = PlayerScenes[i].Instantiate();
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Players = Players.Append((Player)player);
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GetTree().Root.AddChild(player);
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}
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var main = GetTree().Root.GetNode<Main>("/root/Main");
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for (var i = 0; i < main.NumberOfPlayers; i++)
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{
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var player = PlayerScenes[i].Instantiate();
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var castedPlayer = (Player)player;
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castedPlayer.PlayerNumber = i + 1;
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Players = Players.Append(castedPlayer);
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GetTree().Root.AddChild(player);
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}
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}
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public void OnAllEnemiesDefeated()
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{
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OnLevelClear();
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OnLevelClear();
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}
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public void OnHandleCharacterSelectUI(Player player)
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{
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EmitSignal(SignalName.ReselectCharacter, player);
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EmitSignal(SignalName.ReselectCharacter, player);
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}
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public void SetToNextCharacter(Player player)
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{
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player.CharacterIndex = (++player.CharacterIndex) % player.CharactersLeftOnStage.Count();
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GD.Print(player.CharactersLeftOnStage.ElementAt(player.CharacterIndex));
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player.CharacterIndex = (++player.CharacterIndex) % player.CharactersLeftOnStage.Count();
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GD.Print(player.CharactersLeftOnStage.ElementAt(player.CharacterIndex));
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}
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public void SetToPreviousCharacter(Player player)
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{
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player.CharacterIndex = player.CharacterIndex == 0 ? player.CharactersLeftOnStage.Count() - 1 : --player.CharacterIndex;
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player.CharacterIndex = player.CharacterIndex == 0 ? player.CharactersLeftOnStage.Count() - 1 : --player.CharacterIndex;
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}
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public void ResetPlayerPosition(Player player)
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{
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player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
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GD.Print(player.CharactersLeftOnStage.ElementAt(player.CharacterIndex));
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player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
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GD.Print(player.CharactersLeftOnStage.ElementAt(player.CharacterIndex));
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}
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public void OnCharacterSelected(Player player)
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{
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var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
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var audioStream = ResourceLoader.Load<AudioStream>("Audio/SFX/Select.wav");
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sfxPlayer.Stream = audioStream;
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sfxPlayer.Play();
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if (player.CharactersLeftOnStage.Any())
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{
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var character = player.CharactersLeftOnStage[player.CharacterIndex];
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var instance = (Character)character.Instantiate();
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instance.Initialize(player);
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player.SelectedCharacter = instance;
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player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
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GetTree().Root.AddChild(player.SelectedCharacter);
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}
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var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
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var audioStream = ResourceLoader.Load<AudioStream>("Audio/SFX/Select.wav");
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sfxPlayer.Stream = audioStream;
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sfxPlayer.Play();
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if (player.CharactersLeftOnStage.Any())
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{
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var character = player.CharactersLeftOnStage[player.CharacterIndex];
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var instance = (Character)character.Instantiate();
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instance.Initialize(player);
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player.SelectedCharacter = instance;
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player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
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GetTree().Root.AddChild(player.SelectedCharacter);
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}
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}
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public void RemoveCharacter(Player player)
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{
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ResetPlayerPosition(player);
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ResetPlayerPosition(player);
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player.CharactersLeftOnStage.RemoveAt(player.CharacterIndex);
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if (player.SelectedCharacter is not null)
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GetTree().Root.RemoveChild(player.SelectedCharacter);
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player.CharactersLeftOnStage.RemoveAt(player.CharacterIndex);
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if (player.SelectedCharacter is not null)
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GetTree().Root.RemoveChild(player.SelectedCharacter);
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player.CharacterIndex = 0;
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if (player.CharactersLeftOnStage.Any())
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EmitSignal(SignalName.ReselectCharacter, player);
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player.CharacterIndex = 0;
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if (player.CharactersLeftOnStage.Any())
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EmitSignal(SignalName.ReselectCharacter, player);
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if (!player.CharactersExited.Any() && !player.CharactersLeftOnStage.Any())
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SetGameOver(player, true);
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if (!player.CharactersExited.Any() && !player.CharactersLeftOnStage.Any())
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SetGameOver(player, true);
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if (Players.All(x => !x.CharactersLeftOnStage.Any()) && Players.Any(x => x.CharactersExited.Any()))
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OnLevelClear();
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if (Players.All(x => !x.CharactersLeftOnStage.Any()) && Players.Any(x => x.CharactersExited.Any()))
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OnLevelClear();
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}
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public void RemoveCharacterAndAddToExit(Player player)
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{
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ResetPlayerPosition(player);
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player.CharactersExited.Add(player.CharactersLeftOnStage.ElementAt(player.CharacterIndex));
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RemoveCharacter(player);
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ResetPlayerPosition(player);
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player.CharactersExited.Add(player.CharactersLeftOnStage.ElementAt(player.CharacterIndex));
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RemoveCharacter(player);
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}
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public void SetGameOver(Player player, bool isGameOver)
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{
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player.GameOver = isGameOver;
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if (isGameOver)
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EmitSignal(SignalName.OnPlayerGameOver);
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GD.Print($"Game over for {player.Name}");
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player.GameOver = isGameOver;
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if (isGameOver)
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EmitSignal(SignalName.OnPlayerGameOver, player);
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GD.Print($"Game over for {player.Name}");
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}
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public void ReloadGameScene()
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{
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GD.Print("Reloading scene");
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var players = GetTree().Root.GetChildren().OfType<Player>();
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foreach (var player in players)
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player.QueueFree();
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var levels = GetTree().Root.GetChildren().OfType<Level>();
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foreach (var level in levels)
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level.QueueFree();
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GetTree().ReloadCurrentScene();
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GD.Print("Reloading scene");
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var players = GetTree().Root.GetChildren().OfType<Player>();
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foreach (var player in players)
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player.QueueFree();
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var levels = GetTree().Root.GetChildren().OfType<Level>();
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foreach (var level in levels)
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level.QueueFree();
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GetTree().ReloadCurrentScene();
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}
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public void OnLevelClear()
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{
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var enemies = GetTree().GetNodesInGroup("Enemy").Where(x => !x.IsQueuedForDeletion());
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foreach (var enemy in enemies)
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enemy.QueueFree();
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var enemies = GetTree().GetNodesInGroup("Enemy").Where(x => !x.IsQueuedForDeletion());
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foreach (var enemy in enemies)
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enemy.QueueFree();
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var playerCharacters = GetTree().GetNodesInGroup("Player");
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var playerCharacters = GetTree().GetNodesInGroup("Player");
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EmitSignal(SignalName.ClearPlayerBG, 0);
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EmitSignal(SignalName.ClearPlayerBG, 1);
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EmitSignal(SignalName.ClearPlayerBG, 0);
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EmitSignal(SignalName.ClearPlayerBG, 1);
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foreach (var player in Players)
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{
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player.CharactersLeftOnStage.AddRange(player.CharactersExited);
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player.CharactersExited.Clear();
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player.CharacterIndex = 0;
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}
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foreach (var player in Players)
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{
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player.CharactersLeftOnStage.AddRange(player.CharactersExited);
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player.CharactersExited.Clear();
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player.CharacterIndex = 0;
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}
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foreach (var character in playerCharacters)
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character.GetParent().RemoveChild(character);
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foreach (var character in playerCharacters)
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character.GetParent().RemoveChild(character);
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var projectiles = GetTree().GetNodesInGroup("Projectile").Where(x => !x.IsQueuedForDeletion());
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foreach (var projectile in projectiles)
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projectile.QueueFree();
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var projectiles = GetTree().GetNodesInGroup("Projectile").Where(x => !x.IsQueuedForDeletion());
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foreach (var projectile in projectiles)
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projectile.QueueFree();
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var main = GetTree().Root.GetNode<Main>("/root/Main");
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_levelIndex++;
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main.LoadNextLevel(_levelIndex);
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var main = GetTree().Root.GetNode<Main>("/root/Main");
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if (_levelIndex < main.Levels.Count)
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{
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_levelIndex++;
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main.LoadNextLevel(_levelIndex);
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}
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}
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}
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@@ -13,61 +13,66 @@ public partial class Main : Node
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public int NumberOfPlayers = 0;
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public override void _Ready()
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{
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Input.MouseMode = Input.MouseModeEnum.Captured;
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}
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public override void _Process(double delta)
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{
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_fpsCounter.Text = $"FPS: {Engine.GetFramesPerSecond()}";
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_fpsCounter.Text = $"FPS: {Engine.GetFramesPerSecond()}";
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}
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public void LoadLevel(int indexToLoad, int numberOfPlayers)
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{
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var sceneToLoad = Levels.ElementAt(indexToLoad);
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CallDeferred(nameof(DeferredGoToScene), sceneToLoad);
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var sceneToLoad = Levels.ElementAt(indexToLoad);
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CallDeferred(nameof(DeferredGoToScene), sceneToLoad);
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NumberOfPlayers = numberOfPlayers;
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NumberOfPlayers = numberOfPlayers;
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var gameManager = GameManager.Instantiate();
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AddChild(gameManager);
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var gameManagerInstance = (GameManager)gameManager;
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var gameManager = GameManager.Instantiate();
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AddChild(gameManager);
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var gameManagerInstance = (GameManager)gameManager;
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var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
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bgmPlayer.ProcessMode = ProcessModeEnum.Always;
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bgmPlayer.SetBGMFromFilepath("Audio/BGM/An-Imitation-of-Heaven.ogg");
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bgmPlayer.PlayBGM();
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var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
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bgmPlayer.ProcessMode = ProcessModeEnum.Always;
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bgmPlayer.SetBGMFromFilepath("Audio/BGM/An-Imitation-of-Heaven.ogg");
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bgmPlayer.PlayBGM();
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var animationNode = GetNode<AnimationPlayer>("SceneTransition/AnimationPlayer");
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animationNode.Play($"Level{indexToLoad + 1}");
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animationNode.AnimationFinished += EnableCharacterSelect;
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var animationNode = GetNode<AnimationPlayer>("SceneTransition/AnimationPlayer");
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animationNode.Play($"Level{indexToLoad + 1}");
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animationNode.AnimationFinished += EnableCharacterSelect;
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}
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public void LoadNextLevel(int currentSceneIndex)
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{
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if (currentSceneIndex < Levels.Count())
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{
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var currentScene = Levels.ToList().ElementAt(currentSceneIndex);
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CallDeferred(nameof(DeferredGoToScene), Levels.ElementAt(currentSceneIndex));
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var animationNode = GetNode<AnimationPlayer>("SceneTransition/AnimationPlayer");
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animationNode.Play($"Level{currentSceneIndex + 1}");
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animationNode.AnimationFinished += EnableCharacterSelect;
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}
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if (currentSceneIndex < Levels.Count())
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{
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var currentScene = Levels.ToList().ElementAt(currentSceneIndex);
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CallDeferred(nameof(DeferredGoToScene), Levels.ElementAt(currentSceneIndex));
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var animationNode = GetNode<AnimationPlayer>("SceneTransition/AnimationPlayer");
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animationNode.Play($"Level{currentSceneIndex + 1}");
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animationNode.AnimationFinished += EnableCharacterSelect;
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}
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}
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private void DeferredGoToScene(PackedScene sceneToAdd)
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{
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if (GetTree().GetFirstNodeInGroup("Level") != null)
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GetTree().GetFirstNodeInGroup("Level").QueueFree();
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var nextScene = GD.Load<PackedScene>(sceneToAdd.ResourcePath);
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var newScene = nextScene.Instantiate();
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GetTree().Root.AddChild(newScene);
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if (GetTree().GetFirstNodeInGroup("Level") != null)
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GetTree().GetFirstNodeInGroup("Level").QueueFree();
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var nextScene = GD.Load<PackedScene>(sceneToAdd.ResourcePath);
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var newScene = nextScene.Instantiate();
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GetTree().Root.AddChild(newScene);
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}
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private void EnableCharacterSelect(StringName animationName)
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{
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GD.Print("On animation finished: Enable characters");
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var gameManagerInstance = GetNode<GameManager>("GameManager");
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foreach (var player in gameManagerInstance.Players)
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gameManagerInstance.OnHandleCharacterSelectUI(player);
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GetTree().Paused = true;
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var animationNode = GetNode<AnimationPlayer>("SceneTransition/AnimationPlayer");
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animationNode.AnimationFinished -= EnableCharacterSelect;
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GD.Print("On animation finished: Enable characters");
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var gameManagerInstance = GetNode<GameManager>("GameManager");
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foreach (var player in gameManagerInstance.Players)
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gameManagerInstance.OnHandleCharacterSelectUI(player);
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GetTree().Paused = true;
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var animationNode = GetNode<AnimationPlayer>("SceneTransition/AnimationPlayer");
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animationNode.AnimationFinished -= EnableCharacterSelect;
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}
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}
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@@ -11,7 +11,7 @@
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[ext_resource type="PackedScene" uid="uid://bsq7edeueqyjg" path="res://Levels/Scenes/Level7.tscn" id="8_pcp3p"]
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[ext_resource type="PackedScene" uid="uid://c4xcka4ekuur8" path="res://Levels/Scenes/Level8.tscn" id="9_n1hja"]
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[ext_resource type="PackedScene" uid="uid://djwln4at4ho44" path="res://Levels/Scenes/Level9.tscn" id="10_rs7ve"]
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[ext_resource type="PackedScene" uid="uid://0hdnmilwrsq6" path="res://Levels/Scenes/Level10.tscn" id="11_o275c"]
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[ext_resource type="PackedScene" uid="uid://tt886mv7pffe" path="res://Levels/Scenes/Level10.tscn" id="11_o275c"]
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[ext_resource type="PackedScene" uid="uid://cxj6yeddshy16" path="res://GameLogic/GameManager.tscn" id="11_wiyvp"]
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[ext_resource type="PackedScene" uid="uid://cvvjbka5nf52j" path="res://UI/SceneTransition.tscn" id="14_ai16y"]
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@@ -39,7 +39,7 @@ reflected_light_source = 1
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[node name="Main" type="Node3D" node_paths=PackedStringArray("_fpsCounter")]
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script = ExtResource("1_g4hua")
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Levels = Array[PackedScene]([ExtResource("11_o275c"), ExtResource("5_xj47l"), ExtResource("10_rs7ve"), ExtResource("2_jq3qe"), ExtResource("3_nhrqr"), ExtResource("2_0yhby"), ExtResource("7_58n7x"), ExtResource("6_xmedq"), ExtResource("8_pcp3p"), ExtResource("9_n1hja")])
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Levels = Array[PackedScene]([ExtResource("2_jq3qe"), ExtResource("3_nhrqr"), ExtResource("2_0yhby"), ExtResource("5_xj47l"), ExtResource("7_58n7x"), ExtResource("6_xmedq"), ExtResource("8_pcp3p"), ExtResource("9_n1hja"), ExtResource("10_rs7ve"), ExtResource("11_o275c")])
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GameManager = ExtResource("11_wiyvp")
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_fpsCounter = NodePath("FPS Counter")
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@@ -54,6 +54,7 @@ visible = false
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z_as_relative = false
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[node name="FPS Counter" type="Label" parent="."]
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visible = false
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z_index = 100
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offset_left = 18.0
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offset_top = 16.0
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