Release Candidate v0.1
This commit is contained in:
@@ -9,6 +9,8 @@ public partial class FireAtPlayer : Timer
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private PackedScene _fireProjectile;
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[Export]
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private double _distanceToPlayer = 3;
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[Export]
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private AudioStreamPlayer _audioPlayer;
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public void OnFireAtPlayer()
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{
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@@ -23,6 +25,8 @@ public partial class FireAtPlayer : Timer
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projectile.Rotation = new Vector3(0, _enemy.Rotation.Y, 0);
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projectile.Position = _enemy.Position;
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AddChild(projectile);
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_audioPlayer.Play();
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}
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}
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}
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19
Enemies/Attacks/GodCircuitAttacks/BossAttack.cs
Normal file
19
Enemies/Attacks/GodCircuitAttacks/BossAttack.cs
Normal file
@@ -0,0 +1,19 @@
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using Godot;
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public partial class BossAttack : Node3D
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{
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public void OnOrbHit(Node node)
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{
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if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
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{
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GD.Print("Player hit: " + character.Name);
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character.Call(Character.MethodName.OnHit, node);
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Delete();
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}
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}
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public void Delete()
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{
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QueueFree();
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}
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}
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574
Enemies/Attacks/GodCircuitAttacks/HedronAttack.tscn
Normal file
574
Enemies/Attacks/GodCircuitAttacks/HedronAttack.tscn
Normal file
@@ -0,0 +1,574 @@
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[gd_scene load_steps=9 format=3 uid="uid://b75khmojjbq4f"]
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[ext_resource type="Script" path="res://Enemies/Attacks/GodCircuitAttacks/BossAttack.cs" id="1_xty5l"]
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[ext_resource type="Texture2D" uid="uid://cpvq0rru8k7l5" path="res://Textures/Projectiles/Layer 3.png" id="2_kceeh"]
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[ext_resource type="Texture2D" uid="uid://x8f4g1rccvud" path="res://Textures/Projectiles/Layer 4.png" id="3_1s7oj"]
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[ext_resource type="AudioStream" uid="uid://cfj82os5p8i4p" path="res://Audio/SFX/shooting.wav" id="4_h0ftg"]
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[sub_resource type="Animation" id="Animation_8rgmo"]
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resource_name = "PyramidAttack"
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"values": [Vector3(0, 1, 0), Vector3(0, 1, 3)]
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("MainOrb/CollisionShape3D/Sprite3D:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Triangle1/CollisionShape3D:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"transitions": PackedFloat32Array(1, 1, 1),
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Triangle1:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Triangle2:visible")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Triangle2/CollisionShape3D:position")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(3, 8),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0.0265542, 0, -2.01695), Vector3(0.027, 0, -15)]
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("Triangle3:visible")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0, 3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("Triangle3/CollisionShape3D:position")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(3, 8),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 0, -2.01695), Vector3(-15, 0, -2.017)]
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}
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tracks/8/type = "value"
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/path = NodePath("Triangle4:visible")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/keys = {
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"times": PackedFloat32Array(0, 3),
|
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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tracks/9/type = "value"
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/path = NodePath("Triangle4/CollisionShape3D:position")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/keys = {
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"times": PackedFloat32Array(3, 8),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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tracks/10/type = "method"
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/path = NodePath("MainOrb")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/keys = {
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"times": PackedFloat32Array(2.9),
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"transitions": PackedFloat32Array(1),
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"values": [{
|
||||
"args": [],
|
||||
"method": &"Delete"
|
||||
}]
|
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}
|
||||
tracks/11/type = "value"
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tracks/11/imported = false
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tracks/11/enabled = true
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tracks/11/path = NodePath("Triangle1:monitoring")
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tracks/11/interp = 1
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tracks/11/loop_wrap = true
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tracks/11/keys = {
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"times": PackedFloat32Array(0, 3.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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tracks/12/type = "value"
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tracks/12/imported = false
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tracks/12/enabled = true
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tracks/12/path = NodePath("Triangle1:monitorable")
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tracks/12/interp = 1
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tracks/12/loop_wrap = true
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tracks/12/keys = {
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"times": PackedFloat32Array(0, 3.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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tracks/13/type = "value"
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tracks/13/imported = false
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tracks/13/enabled = true
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tracks/13/path = NodePath("Triangle2:monitoring")
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tracks/13/interp = 1
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tracks/13/loop_wrap = true
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tracks/13/keys = {
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"times": PackedFloat32Array(0, 3.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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tracks/14/type = "value"
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tracks/14/imported = false
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tracks/14/enabled = true
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tracks/14/path = NodePath("Triangle2:monitorable")
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tracks/14/interp = 1
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tracks/14/loop_wrap = true
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tracks/14/keys = {
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"times": PackedFloat32Array(0, 3.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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tracks/15/type = "value"
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tracks/15/imported = false
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tracks/15/enabled = true
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tracks/15/path = NodePath("Triangle3:monitoring")
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tracks/15/interp = 1
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tracks/15/loop_wrap = true
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tracks/15/keys = {
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"times": PackedFloat32Array(0, 3.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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}
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||||
tracks/16/type = "value"
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||||
tracks/16/imported = false
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tracks/16/enabled = true
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tracks/16/path = NodePath("Triangle3:monitorable")
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tracks/16/interp = 1
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tracks/16/loop_wrap = true
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tracks/16/keys = {
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}
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tracks/17/type = "value"
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tracks/17/imported = false
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tracks/17/enabled = true
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tracks/17/path = NodePath("Triangle4:monitoring")
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tracks/17/interp = 1
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tracks/17/loop_wrap = true
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tracks/17/keys = {
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"transitions": PackedFloat32Array(1, 1),
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tracks/18/type = "value"
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tracks/18/imported = false
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tracks/18/enabled = true
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tracks/18/path = NodePath("Triangle4:monitorable")
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tracks/18/interp = 1
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tracks/18/loop_wrap = true
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tracks/18/keys = {
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"times": PackedFloat32Array(0, 3.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_js2kt"]
|
||||
length = 0.001
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tracks/0/type = "value"
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||||
tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("MainOrb/CollisionShape3D:position")
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tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("MainOrb/CollisionShape3D/Sprite3D:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Triangle1/CollisionShape3D:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, -2.01695)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Triangle1:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Triangle2:visible")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Triangle2/CollisionShape3D:position")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"transitions": PackedFloat32Array(1),
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("Triangle3:visible")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"transitions": PackedFloat32Array(1),
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("Triangle3/CollisionShape3D:position")
|
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, -2.01695)]
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}
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tracks/8/type = "value"
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/path = NodePath("Triangle4:visible")
|
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/9/type = "value"
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/path = NodePath("Triangle4/CollisionShape3D:position")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, -2.01695)]
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}
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tracks/10/type = "value"
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/path = NodePath("Triangle1:monitoring")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/11/type = "value"
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tracks/11/imported = false
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tracks/11/enabled = true
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tracks/11/path = NodePath("Triangle1:monitorable")
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tracks/11/interp = 1
|
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tracks/11/loop_wrap = true
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tracks/11/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
|
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"values": [false]
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}
|
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tracks/12/type = "value"
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tracks/12/imported = false
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tracks/12/enabled = true
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tracks/12/path = NodePath("Triangle2:monitoring")
|
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tracks/12/interp = 1
|
||||
tracks/12/loop_wrap = true
|
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tracks/12/keys = {
|
||||
"times": PackedFloat32Array(0),
|
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
|
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tracks/13/type = "value"
|
||||
tracks/13/imported = false
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tracks/13/enabled = true
|
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tracks/13/path = NodePath("Triangle2:monitorable")
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[node name="Sprite3D" type="Sprite3D" parent="Triangle4/CollisionShape3D"]
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[connection signal="body_entered" from="Triangle4" to="Triangle4" method="OnOrbHit"]
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@@ -1,22 +1,27 @@
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@@ -29,9 +34,16 @@ can_sleep = false
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@@ -1,46 +0,0 @@
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[gd_scene load_steps=5 format=3 uid="uid://cerac64r5jewa"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_o3ugd"]
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radius = 0.25
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[node name="Orb Attack" type="Path3D"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -3, 0, 1.5)
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curve = SubResource("Curve3D_h1xf0")
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script = ExtResource("1_cveok")
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[node name="PathFollow3D" type="PathFollow3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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rotation_mode = 0
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[node name="RigidBody3D" type="RigidBody3D" parent="PathFollow3D"]
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collision_layer = 0
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collision_mask = 2
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continuous_cd = true
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max_contacts_reported = 5
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contact_monitor = true
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freeze = true
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freeze_mode = 1
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[node name="CollisionShape3D" type="CollisionShape3D" parent="PathFollow3D/RigidBody3D"]
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[node name="Sprite3D" type="Sprite3D" parent="PathFollow3D/RigidBody3D/CollisionShape3D"]
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[connection signal="body_entered" from="PathFollow3D/RigidBody3D" to="." method="OnPlayerHit"]
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@@ -5,7 +5,9 @@ public partial class PyramidAttack : Node3D
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[Export]
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private AnimationPlayer _animationPlayer;
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public override void _Ready()
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public override void _EnterTree()
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{
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_animationPlayer.AnimationFinished += Delete;
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}
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@@ -20,10 +22,13 @@ public partial class PyramidAttack : Node3D
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}
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QueueFree();
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{
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QueueFree();
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if (!isDeleted)
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QueueFree();
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isDeleted = true;
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}
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}
|
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276
Enemies/Attacks/GodCircuitAttacks/PyramidAttack.tscn
Normal file
276
Enemies/Attacks/GodCircuitAttacks/PyramidAttack.tscn
Normal file
@@ -0,0 +1,276 @@
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[gd_scene load_steps=8 format=3 uid="uid://cql4evq5281n4"]
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tracks/3/enabled = true
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tracks/3/path = NodePath("Left/CollisionShape3D:scale")
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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tracks/4/enabled = true
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tracks/4/path = NodePath("Right/CollisionShape3D:position")
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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tracks/6/type = "value"
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tracks/6/enabled = true
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tracks/6/path = NodePath("AudioStreamPlayer:playing")
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ht5d6"]
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[node name="PyramidAttack" type="Node3D" node_paths=PackedStringArray("_animationPlayer")]
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script = ExtResource("1_yfldc")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "PyramidAttack"
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libraries = {
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"": SubResource("AnimationLibrary_ht5d6")
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gravity_scale = 0.0
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freeze_mode = 1
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Center"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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[node name="Sprite3D" type="Sprite3D" parent="Center/CollisionShape3D"]
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axis = 1
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[node name="Left" type="RigidBody3D" parent="."]
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collision_layer = 0
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 5
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contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Left"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CylinderShape3D_uh2on")
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[node name="Sprite3D" type="Sprite3D" parent="Left/CollisionShape3D"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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axis = 1
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[node name="Right" type="RigidBody3D" parent="."]
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collision_layer = 0
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collision_mask = 2
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gravity_scale = 0.0
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continuous_cd = true
|
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max_contacts_reported = 5
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contact_monitor = true
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can_sleep = false
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freeze_mode = 1
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Right"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CylinderShape3D_uh2on")
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|
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[node name="Sprite3D" type="Sprite3D" parent="Right/CollisionShape3D"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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axis = 1
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texture = ExtResource("2_lufet")
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("3_6crjs")
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[connection signal="body_entered" from="Center" to="." method="OnPlayerHit"]
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[connection signal="body_entered" from="Left" to="." method="OnPlayerHit"]
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[connection signal="body_entered" from="Right" to="." method="OnPlayerHit"]
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@@ -36,38 +36,26 @@ tracks/1/keys = {
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("AudioStreamPlayer:playing")
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tracks/2/path = NodePath("StaticBody3D/god circuit stage 1/Cube2:transparency")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("AudioStreamPlayer:stream")
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tracks/3/path = NodePath("AudioStreamPlayer:playing")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"update": 1,
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"values": [ExtResource("3_yengs")]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("StaticBody3D/god circuit stage 1/Cube2:transparency")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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[sub_resource type="Animation" id="Animation_n85p2"]
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@@ -266,6 +254,7 @@ transform = Transform3D(-1, -7.54979e-08, 7.54979e-08, 7.54979e-08, 0, 1, -7.549
|
||||
|
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[node name="Cube" type="MeshInstance3D" parent="StaticBody3D/god circuit stage 1"]
|
||||
transform = Transform3D(-1, 7.54979e-08, -7.54979e-08, -7.54979e-08, 0, 1, 7.54979e-08, 1, 0, 0, 0, 0)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_vv6dc")
|
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skeleton = NodePath("")
|
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|
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@@ -273,10 +262,12 @@ skeleton = NodePath("")
|
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transform = Transform3D(-1, 7.54979e-08, -7.54979e-08, -7.54979e-08, 0, 1, 7.54979e-08, 1, 0, 0, 0, 0)
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layers = 0
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_vv6dc")
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skeleton = NodePath("")
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("3_yengs")
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volume_db = 7.786
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[connection signal="body_entered" from="StaticBody3D" to="." method="OnHit"]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=49 format=3 uid="uid://bt5rolsyjmx55"]
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[gd_scene load_steps=52 format=3 uid="uid://bt5rolsyjmx55"]
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[ext_resource type="Script" path="res://Enemies/Scripts/MeleeEnemy.cs" id="1_50och"]
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[ext_resource type="PackedScene" uid="uid://b1j0g6ikmnibm" path="res://Enemies/HPComponent.tscn" id="2_1leby"]
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@@ -149,7 +149,7 @@ albedo_color = Color(0.906332, 0.0657254, 0, 1)
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resource_name = "Material.001"
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cull_mode = 2
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vertex_color_use_as_albedo = true
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albedo_color = Color(0.906332, 0.577975, 0.0845021, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ucce2"]
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resource_name = "Material.005"
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@@ -1177,6 +1177,43 @@ size = Vector3(0.641537, 0.560677, 0.708051)
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[sub_resource type="BoxShape3D" id="BoxShape3D_lqe1n"]
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size = Vector3(0.572433, 1.81406, 0.604365)
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[sub_resource type="Animation" id="Animation_5doi8"]
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resource_name = "OnHit"
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length = 2.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("MeleeEnemy/Circle001:transparency")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"values": [0.0, 0.5, 0.0]
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}
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[sub_resource type="Animation" id="Animation_rx3cp"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("MeleeEnemy/Circle001:transparency")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"update": 0,
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"values": [0.5]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_mudtn"]
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_data = {
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"OnHit": SubResource("Animation_5doi8"),
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"RESET": SubResource("Animation_rx3cp")
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}
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||||
|
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[node name="Melee Enemy" type="RigidBody3D" node_paths=PackedStringArray("_hp") groups=["Enemy"]]
|
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -0.0175109, 0)
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disable_mode = 2
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@@ -1188,6 +1225,7 @@ max_contacts_reported = 20
|
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contact_monitor = true
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can_sleep = false
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script = ExtResource("1_50och")
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_distanceToPlayer = 3.5
|
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_hp = NodePath("HP Component")
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||||
|
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[node name="MeleeEnemy" type="Node3D" parent="."]
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@@ -1201,6 +1239,7 @@ skeleton = NodePath("")
|
||||
|
||||
[node name="Circle001" type="MeshInstance3D" parent="MeleeEnemy"]
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transform = Transform3D(0.681135, 0, -0.799096, 0, 1.05, 0, 0.799096, 0, 0.681135, 0.0457887, 0.476383, 0.128917)
|
||||
transparency = 0.5
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_ngagc")
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skeleton = NodePath("")
|
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@@ -1255,7 +1294,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804788, 1.02138, -0.02382
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||||
shape = SubResource("BoxShape3D_1nq5h")
|
||||
|
||||
[node name="HP Component" parent="." instance=ExtResource("2_1leby")]
|
||||
MaximumHP = 2
|
||||
MaximumHP = 1
|
||||
|
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[node name="Area3D" type="Area3D" parent="."]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804788, 1.01495, 0.00193942)
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@@ -1265,5 +1304,10 @@ collision_mask = 68
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
|
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shape = SubResource("BoxShape3D_lqe1n")
|
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|
||||
[node name="HitAnimationPlayer" type="AnimationPlayer" parent="."]
|
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libraries = {
|
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"": SubResource("AnimationLibrary_mudtn")
|
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}
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|
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[connection signal="body_entered" from="Area3D" to="." method="OnPlayerHit"]
|
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[connection signal="body_entered" from="Area3D" to="." method="OnEnemyHit"]
|
||||
|
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@@ -1,9 +1,10 @@
|
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[gd_scene load_steps=59 format=3 uid="uid://dahp73fwld24h"]
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[gd_scene load_steps=60 format=3 uid="uid://dahp73fwld24h"]
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[ext_resource type="Script" path="res://Enemies/Scripts/RangedEnemy.cs" id="1_01lvj"]
|
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[ext_resource type="PackedScene" uid="uid://rlxnnw4yay7e" path="res://Enemies/Attacks/EnemyBullet.tscn" id="3_qenx3"]
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[ext_resource type="Script" path="res://Enemies/Attacks/FireAtPlayer.cs" id="3_qt2md"]
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[ext_resource type="PackedScene" uid="uid://b1j0g6ikmnibm" path="res://Enemies/HPComponent.tscn" id="4_1vt55"]
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[ext_resource type="AudioStream" uid="uid://cfj82os5p8i4p" path="res://Audio/SFX/shooting.wav" id="5_m0x8e"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_dm3u7"]
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size = Vector3(0.722, 1, 0.565)
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@@ -904,13 +905,14 @@ freeze_mode = 1
|
||||
script = ExtResource("1_01lvj")
|
||||
_hp = NodePath("HP Component")
|
||||
|
||||
[node name="Timer" type="Timer" parent="." node_paths=PackedStringArray("_enemy")]
|
||||
[node name="Timer" type="Timer" parent="." node_paths=PackedStringArray("_enemy", "_audioPlayer")]
|
||||
wait_time = 0.75
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||||
autostart = true
|
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script = ExtResource("3_qt2md")
|
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_enemy = NodePath("..")
|
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_fireProjectile = ExtResource("3_qenx3")
|
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_distanceToPlayer = 5.0
|
||||
_audioPlayer = NodePath("../AudioStreamPlayer")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0714533, 0.929308, 0.0138905)
|
||||
@@ -1064,7 +1066,12 @@ mesh = SubResource("ArrayMesh_lu7e3")
|
||||
skeleton = NodePath("")
|
||||
|
||||
[node name="HP Component" parent="." instance=ExtResource("4_1vt55")]
|
||||
MaximumHP = 2
|
||||
MaximumHP = 1
|
||||
|
||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource("5_m0x8e")
|
||||
volume_db = -1.0
|
||||
max_polyphony = 10
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="OnPlayerHit"]
|
||||
[connection signal="timeout" from="Timer" to="Timer" method="OnFireAtPlayer"]
|
||||
|
||||
@@ -4,8 +4,6 @@ public partial class GodCircuit : Node3D
|
||||
{
|
||||
[Export]
|
||||
private AnimationPlayer _animationPlayer;
|
||||
[Export]
|
||||
private Timer _attackTimer;
|
||||
|
||||
[Signal]
|
||||
public delegate void OnEnemyBossHitEventHandler(long damage);
|
||||
@@ -18,45 +16,46 @@ public partial class GodCircuit : Node3D
|
||||
|
||||
private void OnHit(Node3D node)
|
||||
{
|
||||
if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
|
||||
{
|
||||
GD.Print("Player hit: " + character.Name);
|
||||
character.Call(Character.MethodName.OnHit, node);
|
||||
}
|
||||
else
|
||||
{
|
||||
var hpComponent = GetNode<HealthPoints>("HP Component");
|
||||
if (hpComponent.CurrentHP > 0)
|
||||
{
|
||||
GD.Print("Hit");
|
||||
_animationPlayer.Play("OnHit");
|
||||
hpComponent.TakeDamage(800000);
|
||||
EmitSignal(SignalName.OnEnemyBossHit, hpComponent.CurrentHP);
|
||||
if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
|
||||
{
|
||||
GD.Print("Player hit: " + character.Name);
|
||||
character.Call(Character.MethodName.OnHit, node);
|
||||
}
|
||||
else
|
||||
{
|
||||
var hpComponent = GetNode<HealthPoints>("HP Component");
|
||||
if (hpComponent.CurrentHP > 0)
|
||||
{
|
||||
GD.Print("Hit");
|
||||
_animationPlayer.Play("OnHit");
|
||||
hpComponent.TakeDamage(1);
|
||||
EmitSignal(SignalName.OnEnemyBossHit, hpComponent.CurrentHP);
|
||||
|
||||
if (hpComponent.CurrentHP <= 0)
|
||||
{
|
||||
EmitSignal(SignalName.DestroyRemainingOrbs);
|
||||
_animationPlayer.Play("OnDeath");
|
||||
_animationPlayer.AnimationFinished += OnGameFinished;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (hpComponent.CurrentHP <= 0)
|
||||
{
|
||||
EmitSignal(SignalName.DestroyRemainingOrbs);
|
||||
_animationPlayer.Play("OnDeath");
|
||||
_animationPlayer.AnimationFinished += OnGameFinished;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBossOrbDestroyed()
|
||||
{
|
||||
var hpComponent = GetNode<HealthPoints>("HP Component");
|
||||
_animationPlayer.Play("OnHit");
|
||||
hpComponent.TakeDamage(30000000);
|
||||
EmitSignal(SignalName.OnEnemyBossHit, hpComponent.CurrentHP);
|
||||
var hpComponent = GetNode<HealthPoints>("HP Component");
|
||||
_animationPlayer.Play("OnHit");
|
||||
hpComponent.TakeDamage(60);
|
||||
EmitSignal(SignalName.OnEnemyBossHit, hpComponent.CurrentHP);
|
||||
|
||||
if (hpComponent.CurrentHP <= 0)
|
||||
hpComponent.CurrentHP = 1;
|
||||
if (hpComponent.CurrentHP <= 0)
|
||||
hpComponent.CurrentHP = 1;
|
||||
}
|
||||
|
||||
private void OnGameFinished(StringName animationName)
|
||||
{
|
||||
QueueFree();
|
||||
EmitSignal(SignalName.OnGameEnding);
|
||||
GD.Print("On game ending");
|
||||
EmitSignal(SignalName.OnGameEnding);
|
||||
QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,11 +11,10 @@ public partial class MeleeEnemy : BasicEnemy
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
var players = GetTree().GetNodesInGroup("Player");
|
||||
var players = GetTree().GetNodesInGroup("Player").Cast<Character>();
|
||||
if (players.Any())
|
||||
{
|
||||
var convertedPlayers = players.Select(x => (Node3D)x);
|
||||
var target = convertedPlayers.OrderBy(x => Position.DistanceTo(x.Position)).FirstOrDefault();
|
||||
var target = players.OrderBy(x => Position.DistanceTo(x.Position)).FirstOrDefault();
|
||||
if (_targetingPlayer || Position.DistanceTo(target.Position) < _distanceToPlayer)
|
||||
{
|
||||
Position = Position.MoveToward(target.Position, _speed * (float)delta);
|
||||
|
||||
Reference in New Issue
Block a user