Basic game over imp

This commit is contained in:
2023-09-04 18:14:41 -07:00
parent 59a77d084c
commit 75bbe25929
3 changed files with 15 additions and 10 deletions

View File

@@ -10,8 +10,6 @@ public partial class GameManager : Node
[Signal] [Signal]
public delegate void ReselectCharacterEventHandler(Player player); public delegate void ReselectCharacterEventHandler(Player player);
private bool _gameOver = false;
[Export] [Export]
private Array<PackedScene> PlayerScenes; private Array<PackedScene> PlayerScenes;
@@ -86,6 +84,12 @@ public partial class GameManager : Node
Players.ElementAt(0)._characterIndex = 0; Players.ElementAt(0)._characterIndex = 0;
if (Players.ElementAt(0).CharactersLeftOnStage.Any()) if (Players.ElementAt(0).CharactersLeftOnStage.Any())
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0)); EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
if (!P1CharactersOut.Any() && !Players.ElementAt(0).CharactersLeftOnStage.Any())
SetGameOver(Players.ElementAt(0), true);
if (!P2CharactersOut.Any() && !Players.ElementAt(1).CharactersLeftOnStage.Any())
SetGameOver(Players.ElementAt(1), true);
} }
public void RemoveCharacter(Character2 character) public void RemoveCharacter(Character2 character)
@@ -109,7 +113,7 @@ public partial class GameManager : Node
GetTree().Root.RemoveChild(character); GetTree().Root.RemoveChild(character);
GD.Print(Players.ElementAt(0).CharactersLeftOnStage.Select(x => x.Name).ToArray()); GD.Print(Players.ElementAt(0).CharactersLeftOnStage.Select(x => x.Name).ToArray());
Players.ElementAt(0)._characterIndex = 0; Players.ElementAt(0)._characterIndex = 0;
if (Players.ElementAt(0).CharactersLeftOnStage.Any()) if (Players.ElementAt(0).CharactersLeftOnStage.Any())
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0)); EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
@@ -119,7 +123,7 @@ public partial class GameManager : Node
{ {
P2CharactersOut.Add(character); P2CharactersOut.Add(character);
Players.ElementAt(1).CharactersLeftOnStage.Remove(character); Players.ElementAt(1).CharactersLeftOnStage.Remove(character);
GetTree().Root.RemoveChild(character); GetTree().Root.RemoveChild(character);
Players.ElementAt(1)._characterIndex = 0; Players.ElementAt(1)._characterIndex = 0;
@@ -127,11 +131,12 @@ public partial class GameManager : Node
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(1)); EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(1));
} }
public void SetGameOver(bool isGameOver) public void SetGameOver(Player player, bool isGameOver)
{ {
_gameOver = isGameOver; player.GameOver = isGameOver;
if (isGameOver) if (isGameOver)
EmitSignal(SignalName.OnGameOver); EmitSignal(SignalName.OnGameOver);
GD.Print($"Game over for {player.Name}");
} }
public void OnLevelClear() public void OnLevelClear()
@@ -159,6 +164,4 @@ public partial class GameManager : Node
foreach (var player in Players) foreach (var player in Players)
EmitSignal(SignalName.ReselectCharacter, player); EmitSignal(SignalName.ReselectCharacter, player);
} }
public bool IsGameOver => _gameOver;
} }

View File

@@ -17,6 +17,8 @@ public partial class Player : Node3D
public int _characterIndex = 0; public int _characterIndex = 0;
public bool GameOver = false;
public override void _Ready() public override void _Ready()
{ {
foreach (var character in PlayableCharacterScenes) foreach (var character in PlayableCharacterScenes)

View File

@@ -16,12 +16,12 @@ public partial class StageGUI : Control
public void OnCharacterSelect(Player player) public void OnCharacterSelect(Player player)
{ {
if (_gameManager.IsGameOver) if (player.GameOver)
return; return;
if (player == _gameManager.Players.ElementAt(0)) if (player == _gameManager.Players.ElementAt(0))
{ {
var wheel1 = GetNode<TextureRect>("CharacterSelect/Wheel"); var wheel1 = GetNode<TextureRect>("CharacterSelect/Wheel");
wheel1.FocusMode = FocusModeEnum.All; wheel1.FocusMode = FocusModeEnum.All;
wheel1.GrabFocus(); wheel1.GrabFocus();
wheel1.Visible = true; wheel1.Visible = true;