Basic game over imp
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@@ -10,8 +10,6 @@ public partial class GameManager : Node
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[Signal]
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[Signal]
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public delegate void ReselectCharacterEventHandler(Player player);
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public delegate void ReselectCharacterEventHandler(Player player);
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private bool _gameOver = false;
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[Export]
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[Export]
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private Array<PackedScene> PlayerScenes;
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private Array<PackedScene> PlayerScenes;
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@@ -86,6 +84,12 @@ public partial class GameManager : Node
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Players.ElementAt(0)._characterIndex = 0;
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Players.ElementAt(0)._characterIndex = 0;
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if (Players.ElementAt(0).CharactersLeftOnStage.Any())
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if (Players.ElementAt(0).CharactersLeftOnStage.Any())
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EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
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EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
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if (!P1CharactersOut.Any() && !Players.ElementAt(0).CharactersLeftOnStage.Any())
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SetGameOver(Players.ElementAt(0), true);
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if (!P2CharactersOut.Any() && !Players.ElementAt(1).CharactersLeftOnStage.Any())
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SetGameOver(Players.ElementAt(1), true);
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}
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}
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public void RemoveCharacter(Character2 character)
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public void RemoveCharacter(Character2 character)
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@@ -109,7 +113,7 @@ public partial class GameManager : Node
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GetTree().Root.RemoveChild(character);
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GetTree().Root.RemoveChild(character);
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GD.Print(Players.ElementAt(0).CharactersLeftOnStage.Select(x => x.Name).ToArray());
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GD.Print(Players.ElementAt(0).CharactersLeftOnStage.Select(x => x.Name).ToArray());
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Players.ElementAt(0)._characterIndex = 0;
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Players.ElementAt(0)._characterIndex = 0;
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if (Players.ElementAt(0).CharactersLeftOnStage.Any())
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if (Players.ElementAt(0).CharactersLeftOnStage.Any())
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EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
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EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
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@@ -119,7 +123,7 @@ public partial class GameManager : Node
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{
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{
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P2CharactersOut.Add(character);
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P2CharactersOut.Add(character);
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Players.ElementAt(1).CharactersLeftOnStage.Remove(character);
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Players.ElementAt(1).CharactersLeftOnStage.Remove(character);
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GetTree().Root.RemoveChild(character);
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GetTree().Root.RemoveChild(character);
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Players.ElementAt(1)._characterIndex = 0;
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Players.ElementAt(1)._characterIndex = 0;
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@@ -127,11 +131,12 @@ public partial class GameManager : Node
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EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(1));
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EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(1));
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}
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}
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public void SetGameOver(bool isGameOver)
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public void SetGameOver(Player player, bool isGameOver)
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{
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{
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_gameOver = isGameOver;
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player.GameOver = isGameOver;
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if (isGameOver)
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if (isGameOver)
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EmitSignal(SignalName.OnGameOver);
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EmitSignal(SignalName.OnGameOver);
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GD.Print($"Game over for {player.Name}");
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}
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}
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public void OnLevelClear()
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public void OnLevelClear()
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@@ -159,6 +164,4 @@ public partial class GameManager : Node
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foreach (var player in Players)
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foreach (var player in Players)
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EmitSignal(SignalName.ReselectCharacter, player);
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EmitSignal(SignalName.ReselectCharacter, player);
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}
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}
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public bool IsGameOver => _gameOver;
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}
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}
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@@ -17,6 +17,8 @@ public partial class Player : Node3D
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public int _characterIndex = 0;
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public int _characterIndex = 0;
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public bool GameOver = false;
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public override void _Ready()
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public override void _Ready()
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{
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{
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foreach (var character in PlayableCharacterScenes)
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foreach (var character in PlayableCharacterScenes)
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@@ -16,12 +16,12 @@ public partial class StageGUI : Control
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public void OnCharacterSelect(Player player)
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public void OnCharacterSelect(Player player)
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{
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{
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if (_gameManager.IsGameOver)
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if (player.GameOver)
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return;
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return;
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if (player == _gameManager.Players.ElementAt(0))
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if (player == _gameManager.Players.ElementAt(0))
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{
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{
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var wheel1 = GetNode<TextureRect>("CharacterSelect/Wheel");
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var wheel1 = GetNode<TextureRect>("CharacterSelect/Wheel");
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wheel1.FocusMode = FocusModeEnum.All;
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wheel1.FocusMode = FocusModeEnum.All;
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wheel1.GrabFocus();
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wheel1.GrabFocus();
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wheel1.Visible = true;
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wheel1.Visible = true;
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