Basic game over imp

This commit is contained in:
2023-09-04 18:14:41 -07:00
parent 59a77d084c
commit 75bbe25929
3 changed files with 15 additions and 10 deletions

View File

@@ -10,8 +10,6 @@ public partial class GameManager : Node
[Signal]
public delegate void ReselectCharacterEventHandler(Player player);
private bool _gameOver = false;
[Export]
private Array<PackedScene> PlayerScenes;
@@ -86,6 +84,12 @@ public partial class GameManager : Node
Players.ElementAt(0)._characterIndex = 0;
if (Players.ElementAt(0).CharactersLeftOnStage.Any())
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
if (!P1CharactersOut.Any() && !Players.ElementAt(0).CharactersLeftOnStage.Any())
SetGameOver(Players.ElementAt(0), true);
if (!P2CharactersOut.Any() && !Players.ElementAt(1).CharactersLeftOnStage.Any())
SetGameOver(Players.ElementAt(1), true);
}
public void RemoveCharacter(Character2 character)
@@ -109,7 +113,7 @@ public partial class GameManager : Node
GetTree().Root.RemoveChild(character);
GD.Print(Players.ElementAt(0).CharactersLeftOnStage.Select(x => x.Name).ToArray());
Players.ElementAt(0)._characterIndex = 0;
if (Players.ElementAt(0).CharactersLeftOnStage.Any())
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
@@ -119,7 +123,7 @@ public partial class GameManager : Node
{
P2CharactersOut.Add(character);
Players.ElementAt(1).CharactersLeftOnStage.Remove(character);
GetTree().Root.RemoveChild(character);
Players.ElementAt(1)._characterIndex = 0;
@@ -127,11 +131,12 @@ public partial class GameManager : Node
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(1));
}
public void SetGameOver(bool isGameOver)
public void SetGameOver(Player player, bool isGameOver)
{
_gameOver = isGameOver;
player.GameOver = isGameOver;
if (isGameOver)
EmitSignal(SignalName.OnGameOver);
GD.Print($"Game over for {player.Name}");
}
public void OnLevelClear()
@@ -159,6 +164,4 @@ public partial class GameManager : Node
foreach (var player in Players)
EmitSignal(SignalName.ReselectCharacter, player);
}
public bool IsGameOver => _gameOver;
}