Load level

This commit is contained in:
2023-09-02 20:03:20 -07:00
parent cff32e0fb9
commit 736060d6ca
24 changed files with 723 additions and 17 deletions

View File

@@ -1,8 +1,42 @@
using Godot;
using Godot.Collections;
using System.Linq;
public partial class Main : Node
{
[Export]
public Array<PackedScene> Levels;
public void LoadLevel(int indexToLoad)
{
var sceneToLoad = Levels.ElementAt(indexToLoad);
CallDeferred(nameof(DeferredGoToScene), sceneToLoad);
}
public void LoadNextLevel(int currentSceneIndex)
{
if (currentSceneIndex < Levels.Count())
{
var currentScene = Levels.ToList().ElementAt(currentSceneIndex);
var nextScene = currentSceneIndex + 1;
CallDeferred(nameof(DeferredGoToScene), Levels.ElementAt(nextScene), currentScene);
}
}
private void DeferredGoToScene(PackedScene sceneToAdd)
{
GD.Print(sceneToAdd.ResourcePath);
var nextScene = GD.Load<PackedScene>(sceneToAdd.ResourcePath);
var newScene = nextScene.Instantiate();
GetTree().Root.AddChild(newScene);
}
private void DeferredGoToScene(PackedScene sceneToAdd, PackedScene sceneToRemove)
{
GD.Print(sceneToAdd.ResourcePath);
GetTree().GetFirstNodeInGroup("Level").QueueFree();
var nextScene = GD.Load<PackedScene>(sceneToAdd.ResourcePath);
var newScene = nextScene.Instantiate();
GetTree().Root.AddChild(newScene);
}
}