Import megami
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://0hdnmilwrsq6"]
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[gd_scene load_steps=9 format=3 uid="uid://0hdnmilwrsq6"]
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[ext_resource type="Script" path="res://Scripts/FinalLevel.cs" id="1_sy7dk"]
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[ext_resource type="Script" path="res://Scripts/HealthbarProgress.cs" id="2_53ar2"]
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@@ -8,9 +8,6 @@
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[ext_resource type="PackedScene" uid="uid://b0chkusc2bo2v" path="res://Levels/Final Levels/Stage9/AnimatedFinal.tscn" id="6_8beqh"]
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[ext_resource type="PackedScene" uid="uid://b1j0g6ikmnibm" path="res://Scenes/HPComponent.tscn" id="7_nvq88"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_slhvd"]
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size = Vector3(2.65272, 5.04315, 1.02395)
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[sub_resource type="LabelSettings" id="LabelSettings_cs88m"]
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font_color = Color(0, 0, 0, 1)
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@@ -25,21 +22,6 @@ script = ExtResource("3_xr71f")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.29148, 0.123258, 5.44653)
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script = ExtResource("3_xr71f")
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[node name="God Circuit" parent="." instance=ExtResource("4_vmhpd")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.54956, 1.08022, -0.0539055)
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[node name="Area3D" type="Area3D" parent="God Circuit"]
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape3D" type="CollisionShape3D" parent="God Circuit/Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.89871, 1.49756, -2.3792)
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shape = SubResource("BoxShape3D_slhvd")
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[node name="HP Component" parent="God Circuit" node_paths=PackedStringArray("_healthBar") instance=ExtResource("7_nvq88")]
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MaximumHP = 100000000
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_healthBar = NodePath("../../FinalBossGUI/TextureProgressBar")
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[node name="FINAL STAGE" parent="." instance=ExtResource("6_8beqh")]
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[node name="FinalBossGUI" type="Control" parent="." groups=["BossGUI"]]
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@@ -62,8 +44,8 @@ offset_top = 44.0
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offset_right = -491.0
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offset_bottom = 73.0
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grow_horizontal = 2
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max_value = 1e+08
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value = 1e+08
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max_value = 1e+07
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value = 1e+07
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nine_patch_stretch = true
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texture_progress = ExtResource("5_jjg8p")
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script = ExtResource("2_53ar2")
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@@ -82,4 +64,8 @@ text = "God Circuit
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"
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label_settings = SubResource("LabelSettings_cs88m")
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[connection signal="body_entered" from="God Circuit/Area3D" to="God Circuit" method="OnHit"]
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[node name="God Circuit" parent="." instance=ExtResource("4_vmhpd")]
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[node name="HP Component" parent="God Circuit" node_paths=PackedStringArray("_healthBar") instance=ExtResource("7_nvq88")]
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MaximumHP = 10000000
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_healthBar = NodePath("../../FinalBossGUI/TextureProgressBar")
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