Tweak enemy stuff
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GameLogic/HexBarrier.gdshader
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GameLogic/HexBarrier.gdshader
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@@ -23,7 +23,7 @@ font_color = Color(0, 1, 0, 1)
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[node name="Main" type="Node3D" node_paths=PackedStringArray("_fpsCounter")]
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script = ExtResource("1_g4hua")
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Levels = Array[PackedScene]([ExtResource("2_jq3qe"), ExtResource("3_nhrqr"), ExtResource("5_xj47l"), ExtResource("2_0yhby"), ExtResource("7_58n7x"), ExtResource("8_pcp3p"), ExtResource("6_xmedq"), ExtResource("9_n1hja"), ExtResource("10_rs7ve"), ExtResource("11_o275c")])
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Levels = Array[PackedScene]([ExtResource("2_0yhby"), ExtResource("2_jq3qe"), ExtResource("3_nhrqr"), ExtResource("5_xj47l"), ExtResource("7_58n7x"), ExtResource("8_pcp3p"), ExtResource("6_xmedq"), ExtResource("9_n1hja"), ExtResource("10_rs7ve"), ExtResource("11_o275c")])
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GameManager = ExtResource("11_wiyvp")
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_fpsCounter = NodePath("FPS Counter")
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@@ -54,8 +54,3 @@ transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, -0.527878,
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projection = 1
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current = true
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size = 10.8546
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 19.1134, 0)
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light_energy = 0.0
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light_indirect_energy = 0.0
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