Tweak enemy stuff
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@@ -11,7 +11,7 @@ _data = {
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point_count = 2
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_e4v7f"]
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height = 7.0
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height = 2.72407
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radius = 0.154574
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[node name="EnemyBullet" type="Path3D"]
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@@ -26,7 +26,7 @@ tilt_enabled = false
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[node name="RigidBody3D" type="RigidBody3D" parent="PathFollow3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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collision_layer = 0
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collision_mask = 2
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collision_mask = 3
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 10
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@@ -1,11 +1,8 @@
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[gd_scene load_steps=48 format=3 uid="uid://bt5rolsyjmx55"]
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[gd_scene load_steps=49 format=3 uid="uid://bt5rolsyjmx55"]
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[ext_resource type="Script" path="res://Enemies/Scripts/MeleeEnemy.cs" id="1_50och"]
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[ext_resource type="PackedScene" uid="uid://b1j0g6ikmnibm" path="res://Enemies/HPComponent.tscn" id="2_1leby"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_1nq5h"]
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size = Vector3(0.579358, 2.18762, 0.423598)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hp6tg"]
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resource_name = "Material.003"
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cull_mode = 2
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@@ -1047,7 +1044,7 @@ shadow_mesh = SubResource("ArrayMesh_byqbm")
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[sub_resource type="Animation" id="Animation_xyhqi"]
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resource_name = "Animation"
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length = 3.75
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length = 4.0
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loop_mode = 1
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tracks/0/type = "position_3d"
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tracks/0/imported = true
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@@ -1174,92 +1171,106 @@ _data = {
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"Animation": SubResource("Animation_xyhqi")
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}
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[sub_resource type="BoxShape3D" id="BoxShape3D_1nq5h"]
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size = Vector3(0.641537, 0.560677, 0.708051)
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[sub_resource type="BoxShape3D" id="BoxShape3D_lqe1n"]
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size = Vector3(0.572433, 1.81406, 0.604365)
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[node name="Melee Enemy" type="RigidBody3D" node_paths=PackedStringArray("_hp") groups=["Enemy"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.251952, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0175109, 0)
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disable_mode = 2
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collision_layer = 0
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collision_mask = 33
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axis_lock_linear_x = true
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axis_lock_linear_y = true
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axis_lock_linear_z = true
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axis_lock_angular_x = true
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axis_lock_angular_y = true
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axis_lock_angular_z = true
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 20
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contact_monitor = true
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can_sleep = false
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lock_rotation = true
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script = ExtResource("1_50och")
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_hp = NodePath("HP Component")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0840461, 0.475385, 0.143401)
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shape = SubResource("BoxShape3D_1nq5h")
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[node name="MeleeEnemy" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0984273, 0.568423, -0.107118)
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[node name="MeleeEnemy" type="Node3D" parent="CollisionShape3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0840461, -0.0397255, -0.143401)
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[node name="Icosphere001" type="MeshInstance3D" parent="CollisionShape3D/MeleeEnemy"]
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transform = Transform3D(0.850843, 0, 0, 0, 0.850843, 0, 0, 0, 0.850843, 0.0805536, 0.468312, 0.158035)
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[node name="Icosphere001" type="MeshInstance3D" parent="MeleeEnemy"]
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transform = Transform3D(0.85892, 0, 0, 0, 0.85892, 0, 0, 0, 0.85892, 0.0805536, 0.469751, 0.158035)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_vf33t")
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skeleton = NodePath("")
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[node name="Circle001" type="MeshInstance3D" parent="CollisionShape3D/MeleeEnemy"]
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transform = Transform3D(1.05, 0, 0, 0, 1.05, 0, 0, 0, 1.05, 0.0457887, 0.476383, 0.128917)
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[node name="Circle001" type="MeshInstance3D" parent="MeleeEnemy"]
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transform = Transform3D(1.00867, 0, -0.291695, 0, 1.05, 0, 0.291695, 0, 1.00867, 0.0457887, 0.476383, 0.128917)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_ngagc")
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skeleton = NodePath("")
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[node name="Circle002" type="MeshInstance3D" parent="CollisionShape3D/MeleeEnemy"]
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transform = Transform3D(1.1, 0, 0, 0, 1.1, 0, 0, 0, 1.1, 0.0659095, 0.483551, 0.119628)
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[node name="Circle002" type="MeshInstance3D" parent="MeleeEnemy"]
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transform = Transform3D(1.1, 0, 0, 0, 1.0567, 0.305586, 0, -0.305586, 1.0567, 0.0659095, 0.483551, 0.119628)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_nmeup")
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skeleton = NodePath("")
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[node name="Circle004" type="MeshInstance3D" parent="CollisionShape3D/MeleeEnemy"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0868937, 0.567455, 0.186096)
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[node name="Circle004" type="MeshInstance3D" parent="MeleeEnemy"]
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transform = Transform3D(0.960638, -0.277805, 0, 0.277805, 0.960638, 0, 0, 0, 1, 0.0868937, 0.567455, 0.186096)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_nso1s")
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skeleton = NodePath("")
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[node name="Text003" type="MeshInstance3D" parent="CollisionShape3D/MeleeEnemy"]
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transform = Transform3D(0.0536953, 0, 0, 0, 0.0536953, 0, 0, 0, 0.0536953, 0.0626427, 0.123465, 0.11049)
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[node name="Text003" type="MeshInstance3D" parent="MeleeEnemy"]
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transform = Transform3D(0.0451983, 0, -0.0289879, 0, 0.0536953, 0, 0.0289879, 0, 0.0451983, 0.0626427, 0.123465, 0.11049)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_xasdc")
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skeleton = NodePath("")
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[node name="BezierCircle" type="Node3D" parent="CollisionShape3D/MeleeEnemy"]
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[node name="BezierCircle" type="Node3D" parent="MeleeEnemy"]
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transform = Transform3D(0.495255, 0, 0, 0, 0.495255, 0, 0, 0, 0.495255, 0.0690689, -0.0909151, 0.128142)
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[node name="Text004" type="MeshInstance3D" parent="CollisionShape3D/MeleeEnemy"]
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transform = Transform3D(0.0480592, 0, 0, 0, 0.0480592, 0, 0, 0, 0.0480592, 0.0626427, 0.123465, 0.11049)
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[node name="Text004" type="MeshInstance3D" parent="MeleeEnemy"]
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transform = Transform3D(0.0461675, 0, -0.0133511, 0, 0.0480592, 0, 0.0133511, 0, 0.0461675, 0.0626427, 0.123465, 0.11049)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_8gdy4")
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skeleton = NodePath("")
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[node name="BezierCircle001" type="Node3D" parent="CollisionShape3D/MeleeEnemy"]
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[node name="BezierCircle001" type="Node3D" parent="MeleeEnemy"]
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transform = Transform3D(0.443271, 0, 0, 0, 0.443271, 0, 0, 0, 0.443271, 0.0690689, -0.0909151, 0.128142)
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[node name="Text005" type="MeshInstance3D" parent="CollisionShape3D/MeleeEnemy"]
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transform = Transform3D(0.0438454, 0, 0, 0, 0.0438454, 0, 0, 0, 0.0438454, 0.0626427, 0.123465, 0.11049)
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[node name="Text005" type="MeshInstance3D" parent="MeleeEnemy"]
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transform = Transform3D(0.0291171, 0, -0.0327813, 0, 0.0438454, 0, 0.0327813, 0, 0.0291171, 0.0626427, 0.123465, 0.11049)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_bkeh8")
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skeleton = NodePath("")
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[node name="BezierCircle002" type="Node3D" parent="CollisionShape3D/MeleeEnemy"]
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[node name="BezierCircle002" type="Node3D" parent="MeleeEnemy"]
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transform = Transform3D(0.404405, 0, 0, 0, 0.404405, 0, 0, 0, 0.404405, 0.0690689, -0.0909151, 0.128142)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="CollisionShape3D/MeleeEnemy"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="MeleeEnemy"]
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autoplay = "Animation"
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libraries = {
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"": SubResource("AnimationLibrary_ivhl3")
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}
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804788, 1.02138, -0.0238259)
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shape = SubResource("BoxShape3D_1nq5h")
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[node name="HP Component" parent="." instance=ExtResource("2_1leby")]
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MaximumHP = 1
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[node name="Area3D" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804788, 1.01495, 0.00193942)
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collision_layer = 0
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collision_mask = 68
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0840461, 0.475385, 0.143401)
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shape = SubResource("BoxShape3D_1nq5h")
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shape = SubResource("BoxShape3D_lqe1n")
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[connection signal="body_entered" from="Area3D" to="." method="OnEnemyHit"]
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[connection signal="body_entered" from="Area3D" to="." method="OnPlayerHit"]
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[connection signal="body_entered" from="Area3D" to="." method="OnEnemyHit"]
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@@ -19,7 +19,6 @@ public partial class MeleeEnemy : BasicEnemy
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if (_targetingPlayer || Position.DistanceTo(target.Position) < _distanceToPlayer)
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{
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Position = Position.MoveToward(target.Position, _speed * (float)delta);
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LookAt(-target.Position, Vector3.Up);
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_targetingPlayer = true;
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}
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}
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