Make enemy shots smaller

This commit is contained in:
2023-09-06 15:38:27 -07:00
parent d7dd58b5df
commit 5acfb9300c
2 changed files with 9 additions and 18 deletions

View File

@@ -1,20 +1,17 @@
[gd_scene load_steps=6 format=3 uid="uid://rlxnnw4yay7e"]
[gd_scene load_steps=5 format=3 uid="uid://rlxnnw4yay7e"]
[ext_resource type="Script" path="res://Enemies/Attacks/EnemyBullet.cs" id="1_rv13r"]
[ext_resource type="Texture2D" uid="uid://dd71tdgrgic46" path="res://Textures/Projectiles/LB ORB.png" id="2_6l2aj"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_phgri"]
albedo_color = Color(0.584314, 0.0352941, 0.141176, 1)
[sub_resource type="SphereMesh" id="SphereMesh_wuk0e"]
material = SubResource("StandardMaterial3D_phgri")
[ext_resource type="AudioStream" uid="uid://cfj82os5p8i4p" path="res://Audio/SFX/shooting.wav" id="2_q6wdf"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_e4v7f"]
height = 8.99869
radius = 0.4
[node name="TestBullet" type="Node3D"]
script = ExtResource("1_rv13r")
_projectileSpeed = 3.0
Cooldown = 3.0
_soundEffect = ExtResource("2_q6wdf")
[node name="RigidBody3D" type="RigidBody3D" parent="."]
collision_layer = 4
@@ -26,18 +23,12 @@ max_contacts_reported = 10
contact_monitor = true
can_sleep = false
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.02602, 0)
visible = false
mesh = SubResource("SphereMesh_wuk0e")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0111055, 1.02602, 0)
transform = Transform3D(0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0.0111055, 1.02602, 0)
shape = SubResource("CylinderShape3D_e4v7f")
[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"]
transform = Transform3D(0.08, 0, 0, 0, 0.08, 0, 0, 0, 0.08, -0.379318, 1.02602, 0.436329)
[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D/CollisionShape3D"]
transform = Transform3D(0.08, 0, 0, 0, 0.08, 0, 0, 0, 0.08, -0.390424, 0, 0.436329)
centered = false
axis = 1
texture = ExtResource("2_6l2aj")

View File

@@ -11,7 +11,7 @@ public partial class RangedEnemy : BasicEnemy
var convertedPlayers = players.Select(x => (Node3D)x);
var target = convertedPlayers.OrderBy(x => Position.DistanceTo(x.Position)).FirstOrDefault();
var area = GetChildren().OfType<Area3D>().Single();
area.LookAt(target.Position, Vector3.Up);
area.LookAt(new Vector3(target.Position.X, 0, target.Position.Z), Vector3.Up);
}
}
}