Make enemy shots smaller
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@@ -11,7 +11,7 @@ public partial class RangedEnemy : BasicEnemy
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var convertedPlayers = players.Select(x => (Node3D)x);
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var target = convertedPlayers.OrderBy(x => Position.DistanceTo(x.Position)).FirstOrDefault();
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var area = GetChildren().OfType<Area3D>().Single();
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area.LookAt(target.Position, Vector3.Up);
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area.LookAt(new Vector3(target.Position.X, 0, target.Position.Z), Vector3.Up);
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}
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}
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}
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