Fix hitboxes, add collision detection to maps

This commit is contained in:
2023-09-04 18:07:58 -07:00
parent 316651f409
commit 59a77d084c
14 changed files with 279 additions and 38 deletions

View File

@@ -11,17 +11,20 @@ script = ExtResource("1_gyfww")
[node name="god circuit stage 1" parent="." instance=ExtResource("1_w12q0")]
[node name="RigidBody3D" type="RigidBody3D" parent="god circuit stage 1"]
collision_layer = 4096
[node name="Area3D" type="Area3D" parent="god circuit stage 1"]
collision_layer = 0
collision_mask = 2
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000
contact_monitor = true
can_sleep = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="god circuit stage 1/RigidBody3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="god circuit stage 1/Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.93109, 1.49955, -2.35288)
shape = SubResource("BoxShape3D_l1qm4")
[connection signal="body_entered" from="god circuit stage 1/RigidBody3D" to="." method="OnHit"]
[node name="StaticBody3D" type="StaticBody3D" parent="god circuit stage 1"]
collision_layer = 4096
collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="god circuit stage 1/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.93109, 1.49955, -2.35288)
shape = SubResource("BoxShape3D_l1qm4")
[connection signal="body_entered" from="god circuit stage 1/Area3D" to="." method="OnHit"]