Fix hitboxes, add collision detection to maps
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://basequfmpg04f"]
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[ext_resource type="PackedScene" uid="uid://dvhuxo7h0opvm" path="res://Levels/Final Levels/Stage2/stage_2Collisions.tscn" id="2_gsn0b"]
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[ext_resource type="PackedScene" uid="uid://jgf7k1r35km1" path="res://Scenes/ExitPortal.tscn" id="2_sq8bv"]
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[ext_resource type="PackedScene" uid="uid://cv33g1wyltecc" path="res://Levels/Final Levels/Stage2/STAGE 2.gltf" id="4_kiw1e"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_tux5n"]
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radius = 0.957319
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@@ -16,13 +16,17 @@ collision_layer = 0
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collision_mask = 16
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[node name="Exit Portal" parent="Area3D2" instance=ExtResource("2_sq8bv")]
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transform = Transform3D(0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, -2.53252)
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transform = Transform3D(0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 2.14277, 0, -2.53252)
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_levelIndex = 1
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.51823)
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shape = SubResource("CylinderShape3D_tux5n")
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[node name="STAGE 2" parent="." instance=ExtResource("4_kiw1e")]
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[node name="Collisions" type="Node3D" parent="."]
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[node name="StaticBody3D" type="StaticBody3D" parent="Collisions"]
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[node name="STAGE 2" parent="." instance=ExtResource("2_gsn0b")]
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[connection signal="body_entered" from="Area3D2" to="." method="OnExitEntered"]
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