Fix hitboxes, add collision detection to maps

This commit is contained in:
2023-09-04 18:07:58 -07:00
parent 316651f409
commit 59a77d084c
14 changed files with 279 additions and 38 deletions

View File

@@ -1,7 +1,10 @@
[gd_scene load_steps=27 format=3 uid="uid://bgkqfamdiwrrw"]
[gd_scene load_steps=26 format=3 uid="uid://bgkqfamdiwrrw"]
[ext_resource type="Script" path="res://Scripts/Character1.cs" id="1_ah2xl"]
[sub_resource type="BoxShape3D" id="BoxShape3D_te8tc"]
size = Vector3(0.51397, 1.62586, 1.17668)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4qqwi"]
resource_name = "Material.006"
cull_mode = 2
@@ -596,34 +599,29 @@ _surfaces = [{
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_htkik")
[sub_resource type="BoxShape3D" id="BoxShape3D_udn4e"]
size = Vector3(0.822782, 0.527059, 0.80108)
[sub_resource type="BoxShape3D" id="BoxShape3D_lo3oj"]
size = Vector3(1.19222, 2.13872, 1.37879)
[node name="Megami" type="CharacterBody3D"]
[node name="Megami" type="CharacterBody3D" groups=["Player"]]
script = ExtResource("1_ah2xl")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.726881, 0.14479)
shape = SubResource("BoxShape3D_te8tc")
[node name="Pivot" type="Node3D" parent="."]
[node name="megami" type="Node3D" parent="Pivot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0476897, 0, 0.00673294)
[node name="Plane" type="MeshInstance3D" parent="Pivot/megami"]
transform = Transform3D(0.00858108, 0.00109693, 0.00129912, 0, 0.00668392, -0.00564368, -0.00170029, 0.00553605, 0.00655646, -0.0019175, 1.25172, -0.0537346)
[node name="Plane" type="MeshInstance3D" parent="Pivot"]
transform = Transform3D(0.00858108, 0.00109693, 0.00129912, 0, 0.00668392, -0.00564368, -0.00170029, 0.00553605, 0.00655646, 0.0457722, 1.25172, -0.0470017)
mesh = SubResource("ArrayMesh_5aftx")
skeleton = NodePath("")
[node name="Area3D" type="Area3D" parent="Pivot/megami"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.75657e-15, 0, 0)
collision_layer = 16
[node name="Area3D" type="Area3D" parent="."]
collision_layer = 2
collision_mask = 4100
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pivot/megami/Area3D"]
transform = Transform3D(0.999665, -0.0258978, -7.10543e-15, 0.0258978, 0.999665, 0, 0, 0, 1, 0, 0, 0)
shape = SubResource("BoxShape3D_udn4e")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.726881, 0.14479)
shape = SubResource("BoxShape3D_te8tc")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.468828, 0.149626)
shape = SubResource("BoxShape3D_lo3oj")
[connection signal="body_entered" from="Area3D" to="." method="OnHit"]