fun stuff

This commit is contained in:
GameJammer
2023-09-14 14:17:27 -07:00
parent 568eb9e6e0
commit 54b044142d
22 changed files with 532 additions and 257 deletions

View File

@@ -12,48 +12,48 @@ public partial class MainMenu : Node2D
public override void _Ready()
{
GetParent().GetNode<TextureRect>("MainMenu/UIAnimations/LoreSplash").Show();
_animationPlayer = GetTree().Root.GetNode<AnimationPlayer>("/root/Main/MainMenu/UIAnimations/AnimationPlayer");
_animationPlayer.Play("IntroLore");
var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
bgmPlayer.SetBGMFromFilepath("Audio/BGM/TitleTheme.ogg");
bgmPlayer.PlayBGM();
_player1Input = new Player1Input();
_player2Input = new Player2Input();
_animationPlayer.AnimationFinished += OnIntroAnimationFinished;
GetParent().GetNode<TextureRect>("MainMenu/UIAnimations/LoreSplash").Show();
_animationPlayer = GetTree().Root.GetNode<AnimationPlayer>("/root/Main/MainMenu/UIAnimations/AnimationPlayer");
_animationPlayer.Play("IntroLore");
var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
bgmPlayer.SetBGMFromFilepath("Audio/BGM/TitleTheme.ogg");
bgmPlayer.PlayBGM();
_player1Input = new Player1Input();
_player2Input = new Player2Input();
_animationPlayer.AnimationFinished += OnIntroAnimationFinished;
}
public override void _UnhandledInput(InputEvent @event)
{
if (_animationPlayer.IsPlaying() && (Input.IsActionJustPressed(_player1Input.Fire()) || Input.IsActionJustPressed(_player2Input.Fire())))
{
_animationPlayer.Seek(10);
GetNode<TextureButton>("NewGame/1Player").GrabFocus();
}
if (_animationPlayer.IsPlaying() && (Input.IsActionJustPressed(_player1Input.Fire()) || Input.IsActionJustPressed(_player2Input.Fire())))
{
_animationPlayer.Seek(10);
GetNode<TextureButton>("NewGame/1Player").GrabFocus();
}
}
public void OnIntroAnimationFinished(StringName animationName)
{
GetNode<TextureButton>("NewGame/1Player").GrabFocus();
GetNode<TextureButton>("NewGame/1Player").GrabFocus();
}
private void OneSinglePlayerPressed()
{
Hide();
var main = GetTree().Root.GetNode<Main>("/root/Main");
main.LoadLevel(0, 1);
Hide();
var main = GetTree().Root.GetNode<Main>("/root/Main");
main.LoadLevel(0, 1);
}
private void OnTwoPlayerPressed()
{
Hide();
var main = GetTree().Root.GetNode<Main>("/root/Main");
main.LoadLevel(0, 2);
Hide();
var main = GetTree().Root.GetNode<Main>("/root/Main");
main.LoadLevel(0, 2);
}
private void OnQuitButtonPressed()
{
GetTree().Quit();
GetTree().Quit();
}
}