fun stuff
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@@ -1,11 +1,11 @@
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shader_type spatial;
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render_mode blend_mul;
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uniform vec2 direction_and_speed = vec2(0.25, 0.00);
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uniform vec2 direction_and_speed = vec2(0.25, 0.25);
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uniform vec2 scale = vec2(1.0);
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uniform bool flip = false;
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uniform bool flip = true;
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uniform sampler2D albedo: hint_default_transparent;
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uniform float alphaSet = 1.0;
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uniform float alphaSet = 0.0;
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void fragment() {
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vec2 uv = UV * scale - direction_and_speed * TIME;
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