fun stuff
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@@ -200,6 +200,7 @@ resource_name = "Material.001"
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cull_mode = 2
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource("2_2fhjk")
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metallic_specular = 0.0
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[sub_resource type="ArrayMesh" id="ArrayMesh_f3cka"]
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_surfaces = [{
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@@ -235,11 +236,10 @@ shadow_mesh = SubResource("ArrayMesh_f3cka")
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render_priority = 0
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shader = ExtResource("3_05w5o")
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[node name="God Circuit" type="Node3D" node_paths=PackedStringArray("_animationPlayer", "_attackTimer")]
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[node name="God Circuit" type="Node3D" node_paths=PackedStringArray("_animationPlayer")]
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transform = Transform3D(1, 0, 0, 0, 0.877012, 0.480468, 0, -0.480468, 0.877012, 0, 1.29734, 0)
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script = ExtResource("1_gyfww")
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_animationPlayer = NodePath("AnimationPlayer")
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_attackTimer = NodePath("")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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@@ -9,12 +9,12 @@ public partial class HealthPoints : Node
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public override void _Ready()
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{
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CurrentHP = MaximumHP;
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CurrentHP = MaximumHP;
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}
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public void TakeDamage(long damage)
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{
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CurrentHP -= damage;
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GD.Print(CurrentHP);
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CurrentHP -= damage;
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GD.Print(CurrentHP);
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}
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}
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@@ -18,45 +18,45 @@ public partial class GodCircuit : Node3D
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private void OnHit(Node3D node)
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{
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if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
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{
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GD.Print("Player hit: " + character.Name);
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character.Call(Character.MethodName.OnHit, node);
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}
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else
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{
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var hpComponent = GetNode<HealthPoints>("HP Component");
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if (hpComponent.CurrentHP > 0)
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{
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GD.Print("Hit");
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_animationPlayer.Play("OnHit");
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hpComponent.TakeDamage(800000);
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EmitSignal(SignalName.OnEnemyBossHit, hpComponent.CurrentHP);
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if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
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{
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GD.Print("Player hit: " + character.Name);
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character.Call(Character.MethodName.OnHit, node);
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}
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else
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{
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var hpComponent = GetNode<HealthPoints>("HP Component");
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if (hpComponent.CurrentHP > 0)
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{
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GD.Print("Hit");
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_animationPlayer.Play("OnHit");
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hpComponent.TakeDamage(800000);
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EmitSignal(SignalName.OnEnemyBossHit, hpComponent.CurrentHP);
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if (hpComponent.CurrentHP <= 0)
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{
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EmitSignal(SignalName.DestroyRemainingOrbs);
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_animationPlayer.Play("OnDeath");
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_animationPlayer.AnimationFinished += OnGameFinished;
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}
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}
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}
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if (hpComponent.CurrentHP <= 0)
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{
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EmitSignal(SignalName.DestroyRemainingOrbs);
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_animationPlayer.Play("OnDeath");
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_animationPlayer.AnimationFinished += OnGameFinished;
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}
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}
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}
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}
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private void OnBossOrbDestroyed()
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{
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var hpComponent = GetNode<HealthPoints>("HP Component");
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_animationPlayer.Play("OnHit");
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hpComponent.TakeDamage(30000000);
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EmitSignal(SignalName.OnEnemyBossHit, hpComponent.CurrentHP);
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var hpComponent = GetNode<HealthPoints>("HP Component");
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_animationPlayer.Play("OnHit");
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hpComponent.TakeDamage(30000000);
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EmitSignal(SignalName.OnEnemyBossHit, hpComponent.CurrentHP);
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if (hpComponent.CurrentHP <= 0)
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hpComponent.CurrentHP = 1;
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if (hpComponent.CurrentHP <= 0)
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hpComponent.CurrentHP = 1;
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}
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private void OnGameFinished(StringName animationName)
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{
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QueueFree();
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EmitSignal(SignalName.OnGameEnding);
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QueueFree();
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EmitSignal(SignalName.OnGameEnding);
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}
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}
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