Bullet hit rock detection
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@@ -19,8 +19,8 @@ Cooldown = 0.5
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_projectileSpeed = 15.0
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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collision_layer = 2
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collision_mask = 0
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collision_layer = 18
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collision_mask = 16
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gravity_scale = 0.0
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custom_integrator = true
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continuous_cd = true
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@@ -41,3 +41,5 @@ shape = SubResource("SphereShape3D_rokeu")
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pixel_size = 0.05
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axis = 1
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texture = ExtResource("2_n5c16")
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[connection signal="body_entered" from="RigidBody3D" to="." method="OnBulletHitObject"]
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