Fix hit detection
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@@ -9,8 +9,7 @@ albedo_color = Color(0.584314, 0.0352941, 0.141176, 1)
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[sub_resource type="SphereMesh" id="SphereMesh_wuk0e"]
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material = SubResource("StandardMaterial3D_phgri")
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[sub_resource type="SphereShape3D" id="SphereShape3D_rokeu"]
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radius = 0.2
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_3c0di"]
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[node name="TestBullet" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.538645, 0)
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@@ -20,7 +19,7 @@ _projectileSpeed = 15.0
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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collision_layer = 34
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collision_mask = 32
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collision_mask = 34
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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@@ -34,7 +33,7 @@ skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0054872, -0.00215495, 0.0167444)
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shape = SubResource("SphereShape3D_rokeu")
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shape = SubResource("CylinderShape3D_3c0di")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00168204, -0.0587139, 0)
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