Re-enable collisions
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@@ -1,5 +1,5 @@
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using Godot;
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using System.Linq;
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using Godot;
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public partial class FireAtPlayer : Timer
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{
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@@ -21,9 +21,4 @@ public partial class FireAtPlayer : Timer
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GetParent().AddChild(projectile);
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}
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}
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private void OnDied()
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{
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Stop();
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}
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}
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