Re-enable collisions

This commit is contained in:
Steven Long
2023-09-07 23:28:00 -07:00
parent 8e363587b9
commit 5362240120
9 changed files with 36 additions and 78 deletions

View File

@@ -7,4 +7,21 @@ public partial class EnemyBullet : Projectile
{
TranslateObjectLocal(new Vector3(0, 0, -Speed * (float)delta));
}
public new void OnProjectileHit(Node node)
{
SetPhysicsProcess(false);
_hitBox.QueueFree();
if (node is Character character && character.HasMethod(Character.MethodName.OnHit))
{
GD.Print("Player hit: " + character.Name);
character.Call(Character.MethodName.OnHit, node);
}
var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
if (!sfxPlayer.Playing)
sfxPlayer.Play();
}
}