Scene transitions initial implementation

This commit is contained in:
2023-09-11 00:07:40 -07:00
parent 81a56986ac
commit 51307c0d40
48 changed files with 1755 additions and 130 deletions

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=43 format=3 uid="uid://btl5fdyjewnwc"]
[ext_resource type="Script" path="res://Levels/Scripts/Level.cs" id="1_yaof2"]
[ext_resource type="Script" path="res://Levels/Scripts/Level.cs" id="1_1xwm7"]
[ext_resource type="PackedScene" uid="uid://jgf7k1r35km1" path="res://Levels/ExitPortal.tscn" id="3_2t766"]
[ext_resource type="Texture2D" uid="uid://cjtoysyxjtkmy" path="res://Levels/Models/Stage3/STAGE 3_LIon Marquee_2320x920.png" id="3_4jiij"]
[ext_resource type="Texture2D" uid="uid://cpku414yrxoil" path="res://Levels/Models/Stage3/STAGE 3_hell.png" id="3_gsb68"]
@@ -8,7 +8,7 @@
[ext_resource type="PackedScene" uid="uid://dahp73fwld24h" path="res://Enemies/RangedEnemy.tscn" id="5_8b1ug"]
[ext_resource type="Texture2D" uid="uid://33cgwfy7mqcg" path="res://Levels/Models/Stage3/STAGE 3_LIon Marquee_2320x920_2.png" id="5_kwy6o"]
[ext_resource type="PackedScene" uid="uid://bt5rolsyjmx55" path="res://Enemies/MeleeEnemy.tscn" id="6_b7xn3"]
[ext_resource type="Script" path="res://Levels/Scripts/Door.cs" id="8_32s78"]
[ext_resource type="Script" path="res://Levels/Scripts/Door.cs" id="8_ow05j"]
[ext_resource type="Shader" path="res://Levels/Scenes/Door.gdshader" id="9_05wf0"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_q2s40"]
@@ -411,7 +411,7 @@ size = Vector3(1.31359, 2.38677, 1.56842)
[node name="Level3" type="Node3D" groups=["Level"]]
process_mode = 3
script = ExtResource("1_yaof2")
script = ExtResource("1_1xwm7")
[node name="STAGE 3" type="Node3D" parent="."]
transform = Transform3D(1.09, 0, 0, 0, 1.09, 0, 0, 0, 1.09, 0, 0, -0.528128)
@@ -566,7 +566,7 @@ shape = SubResource("BoxShape3D_o7d2x")
transform = Transform3D(1.374, -1.42347e-07, -2.08591e-08, 1.4314e-07, -0.825919, 0.0510564, 3.9862e-07, 0.787235, 0.0535653, -0.56, 0.705, 0.113)
mesh = SubResource("ArrayMesh_5vvrp")
skeleton = NodePath("")
script = ExtResource("8_32s78")
script = ExtResource("8_ow05j")
AnimationPlayer = NodePath("AnimationPlayer")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Door"]